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Vehicle Rigging in Maya
Illustration by John Hersey

Vehicle Rigging in Maya

with Adam Crespi

Video: Welcome

Hi, I'm Adam Crespi, and welcome to Vehicle Rigging in Maya. In this course, we'll look at constructing a rig for a car. We'll start out by getting the model in shape, checking for any geometry issues, and making sure everything is scaled to the right size, and right place. I'll show you how to do this by importing references using the Free Transforms tool, then I'll show you how to use the align tool to get controllers you created on the right parts of the car. I'll show you how to add non-linear squash deformers on the tires so they squeeze down onto the road correctly, and the right parenting order for the tires and wheel assemblies.
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  1. 3m 54s
    1. Welcome
      59s
    2. What you should know before watching this course
      28s
    3. Using the exercise files
      2m 27s
  2. 38m 54s
    1. Opening and assessing the model
      15m 50s
    2. Scaling a model uniformly
      6m 52s
    3. Separating and naming wheels
      8m 46s
    4. Setting wheel pivots
      3m 8s
    5. Checking the model for geometry problems
      4m 18s
  3. 18m 36s
    1. Creating and cloning wheel controllers
      8m 54s
    2. Adding steering locators
      3m 59s
    3. Creating steering, body, and master controllers
      5m 43s
  4. 36m 47s
    1. Overview of wheel organization
      4m 22s
    2. Parenting the tires and hubs
      3m 28s
    3. Flattening the tires to the road
      6m 20s
    4. Adding tire deformation controls
      11m 14s
    5. Parenting and constraining the suspension
      11m 23s
  5. 24m 39s
    1. Parenting the wheel assemblies
      2m 37s
    2. Parenting the body
      2m 19s
    3. Writing expressions for the wheels
      8m 7s
    4. Writing expressions for the steering and body
      7m 26s
    5. Limiting rotation of the steering and body
      4m 10s
  6. 39m 10s
    1. Custom attributes for overspin on the drive wheels
      6m 39s
    2. Creating normal and bright headlight controls
      9m 37s
    3. Adding brake light and turn signal controls
      7m 33s
    4. Connecting self-illumination and lights to controllers
      15m 21s
  7. 55m 38s
    1. Exploring the mental ray Car Paint shader
      15m 1s
    2. Creating chrome, rubber, and glass
      9m 49s
    3. Applying interior finishes
      9m 27s
    4. Working with headlight and taillight textures
      5m 12s
    5. Creating a car camera rig
      16m 9s
  8. 40s
    1. Next steps
      40s

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Vehicle Rigging in Maya
3h 38m Intermediate Jul 22, 2013

Viewers: in countries Watching now:

Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects. Author Adam Crespi starts with an overview of parenting and hierarchy, moving into separating the model into working components. From there, you'll learn about creating controllers, constructing functioning wheel assemblies, and constraining the suspension. Expressions are used to tie the rig components together and add a degree of autonomous motion and rotation. Last, a bonus chapter on materials shows how to add realistic shaders onto the car and tie the controls to functionality such as operable headlights and taillights.

Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.

Topics include:
  • Opening and accessing the model
  • Scaling a model uniformly
  • Creating and cloning controllers
  • Parenting the tires and hubs
  • Controlling the suspension
  • Stitching the rig together
  • Writing expressions for the wheels, steering, and body
  • Adding brake lights and turn signal controls
  • Creating chrome, rubber, and glass shaders
  • Applying interior finishes
Subjects:
3D + Animation Animation Game Design Projects Visual Effects
Software:
Maya
Author:
Adam Crespi

Welcome

Hi, I'm Adam Crespi, and welcome to Vehicle Rigging in Maya. In this course, we'll look at constructing a rig for a car. We'll start out by getting the model in shape, checking for any geometry issues, and making sure everything is scaled to the right size, and right place. I'll show you how to do this by importing references using the Free Transforms tool, then I'll show you how to use the align tool to get controllers you created on the right parts of the car. I'll show you how to add non-linear squash deformers on the tires so they squeeze down onto the road correctly, and the right parenting order for the tires and wheel assemblies.

We'll see how to create steering and master car controllers, and put extra attributes on so we have control over the headlights, tail lights and running lamps and turn signals. We'll be covering all these features, plus plenty of other tools and techniques. Now let's get started with vehicle rigging in Maya.

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