New Feature: Playlist Center! Pick a topic and let our playlists guide the way.

Start learning with our library of video tutorials taught by experts. Get started

Game Character Creation in Maya
Illustration by John Hersey

Using symmetry


From:

Game Character Creation in Maya

with Chris Reilly

Video: Using symmetry

Taking advantage of Maya's symmetry tools can really speed up your modeling process. Parts of the character that are identical, the arms or legs for instance, really only need to be modeled once, then mirrored across their axis of symmetry. Here's one way to do that. I have selected this mesh half that I have modeled already and under the Polygons menu, I can go to Mesh > Mirror Geometry with options. Now since we've already modeled this half of the mesh in the positive X quadrant, we want to mirror it into negative X. So our Mirror Direction is negative X. We also want to merge the two meshes together and merge the vertices together to form one complete mesh.
Expand all | Collapse all
  1. 3m 50s
    1. Welcome
      39s
    2. What you need to know before watching this course
      1m 9s
    3. Understanding game asset creation
      1m 21s
    4. Using the exercise files
      41s
  2. 25m 35s
    1. Setting up scene folders (Maya and Unity)
      3m 58s
    2. Optimizing geometry
      3m 14s
    3. Using symmetry
      4m 8s
    4. Extruding geometry
      4m 19s
    5. Sculpting geometry
      4m 1s
    6. Importing reference sketches
      5m 55s
  3. 37m 14s
    1. Modeling the head and nose
      5m 34s
    2. Creating the mouth
      4m 28s
    3. Crafting the eyes
      5m 11s
    4. Building the body and a wing
      10m 11s
    5. Forming the limbs
      8m 5s
    6. Adding finishing touches
      3m 45s
  4. 36m 11s
    1. UV mapping overview
      2m 43s
    2. UV mapping the body parts
      9m 18s
    3. UV mapping the face
      7m 40s
    4. UV mapping wrap-up
      3m 44s
    5. Mirroring
      4m 57s
    6. Texturing
      2m 46s
    7. Normal mapping
      5m 3s
  5. 46m 21s
    1. Setting up the skeleton
      5m 19s
    2. Building the spine
      3m 39s
    3. Finishing the skeleton
      4m 32s
    4. Rigging the legs and feet
      8m 35s
    5. Rigging the torso
      3m 49s
    6. Rigging the arms and hands
      3m 35s
    7. Rigging the face and head
      5m 9s
    8. Rigging wrap-up
      2m 27s
    9. Skin binding and weight painting
      5m 26s
    10. Animating in Maya
      3m 50s
  6. 29m 9s
    1. Exploring the Unity interface
      3m 3s
    2. Importing character and animations into Unity
      5m 50s
    3. Controlling animations with scripts: Third-person character controller
      7m 14s
    4. Controlling animations with scripts: Third-person camera controller
      4m 4s
    5. Making read/write animations using UnityScript Editor
      4m 8s
    6. Controlling scripts with animation events
      4m 50s
  7. 19s
    1. Additional resources
      19s

Watch this entire course now—plus get access to every course in the library. Each course includes high-quality videos taught by expert instructors.

Become a member
please wait ...
Game Character Creation in Maya
2h 58m Intermediate Sep 15, 2011

Viewers: in countries Watching now:

Get a thorough overview of techniques for creating characters for video games or real-time rendered applications. Author Chris Reilly covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor.

Topics include:
  • Optimizing, extruding, and sculpting geometry
  • Modeling a character's head and body
  • UV-mapping the head and body
  • Mirroring and texturing
  • Setting up the skeleton
  • Rigging the head and body
  • Skin binding & weight painting
  • Controlling animation with scripts in Unity
Subjects:
3D + Animation Modeling Character Animation Game Design
Software:
Maya
Author:
Chris Reilly

Using symmetry

Taking advantage of Maya's symmetry tools can really speed up your modeling process. Parts of the character that are identical, the arms or legs for instance, really only need to be modeled once, then mirrored across their axis of symmetry. Here's one way to do that. I have selected this mesh half that I have modeled already and under the Polygons menu, I can go to Mesh > Mirror Geometry with options. Now since we've already modeled this half of the mesh in the positive X quadrant, we want to mirror it into negative X. So our Mirror Direction is negative X. We also want to merge the two meshes together and merge the vertices together to form one complete mesh.

So I will click Mirror and I can see I have got my complete mirrored mesh here. So I can make further edits to this mesh if I want to. Let's go in to Vertex mode. I am just holding down my right-mouse button here and select Vertex and let's just make some edits to the hand here. So I am going to select all those vertices on a hand and the wrist, switch to my Move tool, and I can move those around as I want to. Now you'll notice the changes are only happening on one side. So the mesh isn't symmetrical anymore.

If I wanted to, I could come over here, I could try to make those same edits. Well, that's really tedious. I would not recommend trying to model this way. I am just hitting Ctrl+Z here or Command+Z on the Mac to undo the changes I just made. One technique you can use to help you with symmetrical modeling can be found under the tool settings, under these Reflection Settings. So I have got the Move tool selected right now and if I select Reflection we will notice what happens. Here in the viewport the vertices that I have selected on the right hand are now mirrored with a selection on the left hand.

So my selection of vertices is mirrored over the X axis and as I've make adjustments to those, those changes are going to update across the X axis. So that can help me with symmetrical modeling. Now one of the problems with this technique is that it doesn't work for every tool. So let's say that I wanted to do something like add an edge loop. So if I go to Edit Mesh > Insert Edge Loop tool. Let's just pick a place here. Let's add an edge loop on the body here.

Well, okay, it's updated on the right side, but not the left. So that's going to be a problem. Again, I really want to avoid trying to manually make those changes on both sides of the model. symmetrical So I will show you another technique that's a little bit more robust and can take care of some of these changes when modeling symmetrically. So I am going to reopen this scene without saving. So this other technique uses the Duplicate Special command. So if I go to the Edit menu I can Duplicate Special with options.

So I want to create a geometry type that's in instance of this original half that I have and I want to mirror that geometry again into the negative X quadrant. So I will set the Scale property to -1 in the X. So these scaling boxes here correspond to X, Y, Z. So I will mirror it to negative X. So I'll Duplicate Special and now what I have is an instance of this original half of the mesh that's mirrored into the negative X quadrant and as I go to make changes here, again I will just more some of these vertices and then in my tool settings I will turn Reflection off because I don't need it anymore.

And you can see even though I have turned Reflection off these vertices are still selected symmetrically. As I make changes with the Move tool it's going to update automatically, because the side is an instance of the original side and it's even going to work for changes like edge loops. So if I insert an edge loop, that's going to be updated over the X axis as well. So that's a little more robust way of working symmetrically with the Duplicate Special command.

So modeling symmetrically can save your lots of time during your modeling process and I would really recommend to model symmetrically as much as you can.

There are currently no FAQs about Game Character Creation in Maya.

 
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.
Upgrade now


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

join now Upgrade now

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed Game Character Creation in Maya.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.