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Watch as author George Maestri employs the basic principles of animation to bring to life simple 3D characters in Maya. Starting with an overview of the character rig, this course provides guidelines for arranging stock characters into strong poses and explains how to generate locomotion between poses in a modular fashion. The course includes step-by-step instructions on animating realistic gestures, walks, runs, facial expressions, and dialogue, and culminates with an animated scene built entirely from scratch.
Prerequisite courses: Maya 2011 Essential Training.
If you want, you can use your own rigs with this course. I'm not doing anything that's out of the ordinary with the rigs and you should be able to apply it to just about any good character rig. Now you can get these from your production company, you can build them yourself, or if you want, you can also just do a quick Google search for Maya character rig, and that will come up with a whole bunch of different rigs that you can use. Now when you use a different type of rig, the controls will be different.
So here are some ones that I've downloaded. Every single one is a little bit different, it has a little bit different controls, but if you want to use them, you're more than welcome and they will work with this course.
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