Using the new Shelf Editor
Video: Using the new Shelf EditorUsing the new Shelf Editor provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Maya 2011 New Features
Using the new Shelf Editor provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Maya 2011 New Features
Author George Maestri explores the significant and robust feature set in Maya 2011 that add functionality for its 3D workflows in Maya 2011 New Features. This course covers the addition of Bezier curves for NURBS modelers, the Connect Component and Spin Edge tools in the polygonal modeling mode, and rigging tools for character animation. Enhancements to rendering and special effects are also reviewed. Exercise files accompany the course.
- Choosing colors with the Color Picker
- Using the new Shelf Editor
- Adjusting skin weights with color feedback with Paint Skin Weights
- Connecting characters to skeletons with Interactive Skin Bind
- Making object-level soft selections
- Constraining objects to polys
- Using the camera sequencer
- Exploring the Hypershade window improvements
Using the new Shelf Editor
The final new interface feature I want to show you is the new Shelf Editor. Now this may not be something that a lot of people use. But what it does is it allows you to customize all of the icons on your shelves and also create new shelves. Now in order to get to it, you basically have to have the Shelf window open and then just click on this little down- arrow and go into the Shelf Editor. Now before I get into this, I want to show you the old Shelf Editor. And you'll see the differences immediately.
So I'm going to go into Maya 2010. And again, the Shelf Editor is pretty much in the same place. So just go Shelf Editor. And this is what it looked like before. We had three tabs here. One for Shelves. So you pick a shelf. And then you pick the Shelf Contents. And then you can edit the commands that those shelves contain. It's actually kind of cumbersome compared to the new interface which actually has two scrolling palettes. So for example if I wanted to go into say the Hair palette, I could actually just go into that.
And it will automatically changed the contents and actually selected the palette. So for example if I go into Fluids, you'll see it selects Fluids. I go into subdivision surfaces. It selects that. And then I can select any one of those tools within that or add new tools or edit whenever I want or I can go into for example create a custom shelf and so on. Now the other nice new thing is that it actually gives us little bit more control over how any one icon looks.
So for example a Sculpt Geometry tool here, we can actually change the label color, the label background. We can also create custom background colors. So for example, if I tag this on and off, you can see how that changes. And again, my brand-new color picker here, I can actually change that to whatever color I want or I can turn it back off if I want. As you can see we have a lot of new options. So for each of these we also have two additional tabs. One is the Command that you get when you single-click on it.
So this would just create the Sculpt Geometry tool. Now these are what are called MEL commands. Now if we go and do double-click one, we actually have Sculpt Geometry tool option. So now we have a double-click option for objects on the shelf. So for example, if I double-clicked on this, I would actually get the options as well. So as you can see the Shelf Editor has been very much updated. And it's actually much more functional, easier to use. And if you create custom tools, you will really appreciate this new Shelf Editor.
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