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Watch as author George Maestri employs the basic principles of animation to bring to life simple 3D characters in Maya. Starting with an overview of the character rig, this course provides guidelines for arranging stock characters into strong poses and explains how to generate locomotion between poses in a modular fashion. The course includes step-by-step instructions on animating realistic gestures, walks, runs, facial expressions, and dialogue, and culminates with an animated scene built entirely from scratch.
Prerequisite courses: Maya 2011 Essential Training.
There is another way to select objects within a character that doesn't involve creating custom shelves and custom buttons, and that's to simply use layers. So for example with this character we do have a custom button that allows us to select everything, but if we want we can also use our layers option. So we go into that by going into our Channel Box and then just pulling open our Layers palette, and then if I want I can select any part of character just by highlighting the layer and going Layer > Select Objects.
So if I want to, I can select every object in the upper body or the lower body. If you create a rig that has really good layering, this can be a good alternative to using custom buttons. Now the one thing about this is that the layers are pretty fixed. With a custom shelf and a custom button you can select anything you want. With layers, you're pretty much restricted to what's in that specific layer. But if this is more comfortable for you, then go ahead and use this method.
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