Viewers: in countries Watching now:
Watch as author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. This course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.
If you are a Premium member of the lynda.com Online Training Library, you have access to the Exercise Files used throughout this title. The Exercise Files are in the Exercise Files folder which I have placed on the desktop. You can store it wherever you like. There are files for most movies. They reside in subfolders named according to the chapters. It is not necessary for you to use these files. You can use files of your own in place of them. If you are a monthly or annual subscriber to lynda.com, you don't have access to the Exercise Files, but you can follow along with your own work.
One note for opening Maya files: the Exercise Files are saved in Maya version 2012. If you're using an earlier version of Maya, you can still open the files by going to File > Open Scene with the Option Box checked, and make sure you check Ignore Version, then you can open like usual. So let's get started with Digital Creature Creation.
There are currently no FAQs about Digital Creature Creation in ZBrush, Photoshop, and Maya.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.