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In Modeling a Character in Maya, join author Ryan Kittleson for a thorough demonstration on how to create a professional, realistic 3D character from scratch in Maya 2011. The course illustrates how key concepts and tools such as Soft Select and polygon extrusions apply to character modeling, and provides a simple step-by-step approach to building character anatomy, including the torso, limbs, hands, face, and hair. Also included are tutorials on modeling clothing and shoes, and refining character features to reach the final product. Exercise files accompany the course.
Recommended prerequisites: Maya 2011 Essential Training
If you are a premium member of the lynda.com Online Training Library, or if you are watching this tutorial on a DVD-ROM, you have access to the Exercise Files used throughout this title. Each chapter of this course has its own folder. For example, the chapter on the body, Chapter 4. Inside each chapter are folders for each video. Let's look inside the folder for fingers. Inside each video folder, there is going to be a Maya scene file and a reference image that the scene file will load inside. All of the different video chapters work the same way.
If you don't have access to the Exercise Files, you can follow along from scratch or with your own assets. Let's get started!
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