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Creating Textures and Shaders in Maya with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.
If you have access to the Exercise Files for this course, you can put them on your Desktop as I have or anywhere else you want. The Exercise Files have been organized into a typical Maya project directory structure. So the scene files are actually found in the scenes folder of the project. You'll see that there is a scene for the start and the ending of each exercise. The texture maps that are connected to the various shader networks are found in the sourceimages directory.
It's important to remember that when you start working with the files, you want to make sure that the current project in Maya is set to the Exercise Files project. To do this, go to File > Project > Set and then choose the Exercise Files folder. If the project is not correctly set, Maya might not be able to find the file textures. Then when you render the scene, it may not render correctly. So it's very important to set your project when you start to work on this and keep the projects set to Exercise Files as long as you're following along.
If you do not have access to these files, you can follow along with your own files as we proceed through the course.
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