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Once you've drawn your initial product design, it's time to take it to a 3D program for modeling. Veejay Gahir takes the initial sketch of a Formula 1 steering wheel from the first part of this series and shows you how to model and render a fully realized version in Maya. He shows how to import the sketch, use box and freeform modeling techniques to create the basic shape, and add details like buttons, dials, and decals. Finally, Veejay shows how to add texture and lights and render out the final view of your model.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
If you are a premium member of lynda.com, you have access to the exercise files used throughout this title. If you download the Exercise File folder to your desktop, you will note that each lesson has its own corresponding chapter. Each chapter has its own unique Maya project structure. If you open up the Scenes folder, you will note that each lesson has its own scene. If you're not a monthly member or annual member of lynda.com, you can follow along from scratch using your own assets. So, let's get started with modeling an F1 wheel in Maya.
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