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Using the exercise files

From: Cinematography in Maya

Video: Using the exercise files

Before we get started in cinematography in Maya,

Using the exercise files

Before we get started in cinematography in Maya, we need to set the Maya project, as always. If you're not a premium subscriber to lynda.com, then you'll want to create a project folder for the course. And if you are a premium subscriber, then you'll want to download the exercise files and then point Maya at that project folder. Let's look at creating a project folder first. Go to the File menu and go to Project Window, and you'll see the default project listed here. It's in my current user's documents Maya projects.

I want to create a new one, and I'm going to call it Maya Cinematography project, and click Accept. And now if I go to File > Open or Save, it will take me directly to that project folder's scenes folder. Alright, so that's what we want to do if we don't have the exercise files. If you do have the exercise files, then you want to set Maya to that project. Go into the File menu and choose Set Project. We want to navigate, it's here on my Desktop Exercise Files.

And we don't want to go into that folder, we just want to select the root level of folder, and click Set. And now, if I go to the File menu and choose Open Scene, it takes me to Desktop, Exercise Files, Scenes. And here are all the scenes for the course. Now, there's one other thing I'd like to mention is that Maya has a little bit of an issue in loading the proper panel layout. And what I recommend to make sure that when you load a scene, that the correct cameras are in the correct panels, is that before you load each scene, you need to follow this process.

Go to the File menu and choose New Scene. And you may get a single panel layout. Just tap the spacebar and make sure you've got the four panel layout. And then once you've done that, when you choose File > Open Scene, hopefully when you open it, the cameras will appear in the correct panels as shown in the video. And that's how we set up a project, use the exercise files, and make sure that the panel layouts load correctly.

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This video is part of

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Cinematography in Maya

53 video lessons · 2111 viewers

Aaron F. Ross

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  1. 2m 53s
    1. Welcome
    2. Using the exercise files
      2m 2s
  2. 27m 32s
    1. Working with the perspective viewport camera
      3m 10s
    2. Undoing camera movements
      3m 19s
    3. Using the Zoom tool
      1m 28s
    4. Using the Fly Tool
      2m 38s
    5. Displaying and moving orthographic cameras
      4m 17s
    6. Setting clipping plane attributes
      2m 56s
    7. Hiding the ViewCube
      3m 23s
    8. Using bookmarks for alternative orthographic views
      5m 4s
    9. Creating new preset orthographic views
      1m 17s
  3. 50m 2s
    1. The importance of renderable cameras
      1m 55s
    2. Creating a Camera and Aim
      3m 4s
    3. Increasing Locator Scale
      2m 41s
    4. Moving the Camera and Aim
      4m 12s
    5. Enabling the Resolution Gate
      4m 21s
    6. Setting display options
      3m 14s
    7. Creating node presets in the Attribute Editor
      4m 52s
    8. Framing shots
      7m 4s
    9. Adjusting focal length and the field of view
      7m 38s
    10. Locking attributes
      2m 40s
    11. Setting drawing overrides and hiding connectors
      3m 54s
    12. Using a manipulator to set clipping planes
      4m 27s
  4. 29m 35s
    1. Understanding the Camera Sequencer
      3m 43s
    2. Creating shots
      5m 16s
    3. Adding image planes
      4m 35s
    4. Moving and trimming shots
      3m 22s
    5. Ripple editing and stretching time
      3m 9s
    6. Creating an ubercam
      5m 13s
    7. Playblasting a sequence
      4m 17s
  5. 41m 31s
    1. Choosing the right camera for the job
      4m 51s
    2. Avoiding common pitfalls in camera animation
      4m 10s
    3. Rotating in Gimbal mode
      4m 42s
    4. Setting rotation order in the transform node
      5m 24s
    5. Animating a pan and a truck
      5m 45s
    6. Keying a truck in only one axis
      7m 13s
    7. Animating a tilt and a pedestal
      3m 29s
    8. Animating a dolly and a zoom
      5m 57s
  6. 36m 29s
    1. Animating a truck-pan move
      5m 36s
    2. Animating a pedestal-tilt move
      1m 52s
    3. Animating a zolly, or zoom-dolly, move
      3m 23s
    4. Animating a crane shot
      5m 22s
    5. Animating a handheld camera shot
      9m 42s
    6. Animating an aerial shot with an editable motion trail
      6m 19s
    7. Using the default Turntable camera
      4m 15s
  7. 34m 53s
    1. Rendering an isometric view
      5m 32s
    2. Projecting a texture from a camera
      4m 34s
    3. Understanding the Film Back
      7m 43s
    4. Emulating a view camera for tilt-shift effects
      3m 56s
    5. Adding distance blur with Depth of Field
      4m 32s
    6. Measuring with the Distance Tool
      4m 2s
    7. Animating a rack-focus effect
      4m 34s
  8. 57s
    1. Goodbye

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Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

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Exercise files video

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Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.

Exercise files

Exercise files video

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Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

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Exercise files video

How to use exercise files.

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