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Using the exercise files

From: Liquid Simulation in Maya

Video: Using the exercise files

If you are a premium subscriber to lynda.com, then you can download the exercise files that I've included with this course. If you're not a premium subscriber, then you can create your own assets as you proceed through the course. In order to do that, you'll need to create a layered project. Let's cover that process just briefly. Go to the File > Project Window and you'll see here what your current project is. Right now, it's just the default project which is in the current users documents Maya Projects. I'll make a new project and I'll call it Liquid Simulation Project. (SOUND) And I've just created in the default location and click Accept. If I needed to, I could navigate to another location on the hard drive. But that default location is fine.

Using the exercise files

If you are a premium subscriber to lynda.com, then you can download the exercise files that I've included with this course. If you're not a premium subscriber, then you can create your own assets as you proceed through the course. In order to do that, you'll need to create a layered project. Let's cover that process just briefly. Go to the File > Project Window and you'll see here what your current project is. Right now, it's just the default project which is in the current users documents Maya Projects. I'll make a new project and I'll call it Liquid Simulation Project. (SOUND) And I've just created in the default location and click Accept. If I needed to, I could navigate to another location on the hard drive. But that default location is fine.

So that's if you want to create your own assets. If you are a premium subscriber, you can download the exercise files and put them in a location somewhere on your hard drive. And then you'll need to point Maya at that project folder structure. And to do that you'll go to the File > Set Project. And then navigate to the location of your project files. In this case, I've got them on my Desktop. So, I click on Desktop here. And here are the exercise files.

Don't drill down inside but make sure that you're at the root level here. Just select Exercise Files and click Set. And now Maya is referring to that exercise files folder as its home base or the root of all of the assets. And we can go into the File > Open Scene and you'll see it takes us directly to Desktop exercise files scenes. And of course these are all the scene files included with the course and that's how you want to set up your asset management in Maya. I'll mention one last thing is that you can see I've got a different interface in Maya.

I prefer black text on a white background. That won't affect the lessons at all and you can use the default interface and everything will work exactly the same. If you do want to set it up with a different interface, then you can do that by modifying the Maya shortcut. And I covered that in another course, which is Maya 2011: Creating Natural Environments.

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This video is part of

Image for Liquid Simulation in Maya
Liquid Simulation in Maya

39 video lessons · 4026 viewers

Aaron F. Ross
Author

 
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  1. 4m 12s
    1. Welcome
      48s
    2. Using the exercise files
      2m 22s
    3. What you need to know
      1m 2s
  2. 55m 11s
    1. Laying out the scene
      3m 47s
    2. Sketching nParticles
      3m 54s
    3. Randomizing nParticle radius
      1m 59s
    4. Setting render attributes
      2m 0s
    5. Varying fluid texture
      4m 20s
    6. Unifying fluid texture scale
      6m 12s
    7. Adjusting shading attributes
      7m 12s
    8. Colliding nParticles
      6m 46s
    9. Building an nCache
      5m 38s
    10. Emitting nParticles from an object
      4m 23s
    11. Defining an emission ramp
      4m 18s
    12. Using the Particle Collision Event Editor
      1m 56s
    13. Rendering refractive bubbles
      2m 46s
  3. 50m 43s
    1. Filling a container using Fill Object
      7m 0s
    2. Filling a container using a volume emitter
      8m 22s
    3. Optimizing liquid simulation
      4m 59s
    4. Setting an initial state
      3m 51s
    5. Animating the geometry
      4m 3s
    6. Playblasting and caching the simulation
      2m 38s
    7. Controlling nParticle shading
      2m 52s
    8. Converting nParticles to polygons
      5m 45s
    9. Shading the mesh
      2m 50s
    10. Creating high-quality simulations
      8m 23s
  4. 40m 53s
    1. Creating a 3D fluid container
      3m 17s
    2. Emitting density from a volume emitter
      2m 16s
    3. Adjusting Simulation Rate Scale
      1m 21s
    4. Colliding fluids with geometry
      3m 18s
    5. Keyframing density emission
      2m 28s
    6. Setting the initial state
      6m 13s
    7. Working with Auto Resize
      5m 26s
    8. Adjusting density tension and force
      2m 38s
    9. Keyframing fluid attributes
      3m 52s
    10. Texturing a 3D fluid
      1m 58s
    11. Creating a fluid nCache
      2m 9s
    12. Converting a 3D fluid to polygons
      5m 57s
  5. 30s
    1. Goodbye
      30s

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Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

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Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.


Exercise files

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