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What really makes a matte painting come to life? A technique called camera projection can transform a 2D matte painting—like the fiery castle built in previous installments of this series—into a 3D scene, complete with a moving camera and shifting perspective. In this, the fifth and final installment of Digital Matte Painting Essentials, David Mattingly shows how to use Maya's powerful toolset to add perspective and animation. First, you'll break out the layers of the painting, create rough geometry inside Maya to match the forms, and then project texture onto those forms to give them depth. Then you'll learn how to add an animated camera, special effects, and create a fully realized 3D environment from the painting.
If you are premium member of the lynda.com online training library, you have access to the files used in this demonstration, through the exercise files tab to the right of the table of contents tab, on the lynda.com website. One note, if you've not done the other sections of this series, one through four. Concept, Perspective, Form, and Texturing. You won't have these other exercise files. The exercise files for this section are specific to camera projection.
But you can get the other files if you want them by going to that section of this series. The files for this section are inside the five underscore camera projection folder, and include my starting file, cameraprojectionstart.PSD, and the Maya project file, Maya camera projection, along with many of the support files I'll use during this demonstration. If you are a monthly or annual member of lynda.com you'll still have access to the file CameraProjectionStart.psd.
After doing some basic file setup using the finished file from the texture section I'll start using the CameraProjectionStart.psd file, in the sixth video for this series called Isolating the rest of the layers. That way, if you haven't created your own castle matte painting in the previous sections of this series, you can still use my castle to work over as you watch this tutorial.
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