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Video: Using the exercise files

If you are premium member of the lynda.com online training library, you have access to the files used in this demonstration, through the exercise files tab to the right of the table of contents tab, on the lynda.com website. One note, if you've not done the other sections of this series, one through four. Concept, Perspective, Form, and Texturing. You won't have these other exercise files. The exercise files for this section are specific to camera projection.
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  1. 2m 36s
    1. Introduction
      1m 5s
    2. Using the exercise files
      1m 31s
  2. 26m 37s
    1. What is camera projection?
      1m 44s
    2. Preparing the textured castle for camera projection
      3m 5s
    3. Isolating the first two layers
      7m 51s
    4. Isolating the rest of the layers
      6m 6s
    5. Preparing individual files of each layer
      6m 25s
    6. The CastleAll layer
      1m 26s
  3. 18m 39s
    1. Maya basics
      4m 26s
    2. Creating a projection camera
      2m 34s
    3. Adding the image plane
      3m 39s
    4. Positioning the grid
      2m 9s
    5. Setting device and film aspect ratios
      5m 51s
  4. 30m 29s
    1. Adding a box for the base of the castle
      5m 1s
    2. Matching the camera to the painting
      7m 42s
    3. Positioning the next four boxes
      4m 37s
    4. Creating the rest of the castle geometry
      3m 7s
    5. Modeling the hill
      7m 13s
    6. Adding the sky
      2m 49s
  5. 18m 7s
    1. Projecting the first texture
      6m 48s
    2. Projecting the castle walls
      7m 48s
    3. Projecting the rest of the textures
      3m 31s
  6. 14m 35s
    1. Animating the camera
      5m 23s
    2. Rendering the scene
      4m 19s
    3. Fixing two common projection problems
      4m 53s
  7. 24m 5s
    1. Installing filmBackAtYa
      6m 41s
    2. Adding cylinders for the front towers
      5m 30s
    3. Adding spheres for the domes
      5m 30s
    4. Vertex modeling
      6m 24s
  8. 30m 17s
    1. Preparing the file for After Effects
      5m 55s
    2. Retiming the plate
      5m 21s
    3. Colorizing the plate
      6m 1s
    4. Adding a moving sky
      3m 32s
    5. Displacing the smoke
      5m 52s
    6. Rendering out the moving background
      3m 36s
  9. 36m 39s
    1. Bringing the moving background into Maya
      2m 36s
    2. Great websites for stock video
      2m 55s
    3. Adding flames
      6m 40s
    4. Rendering out glowing smoke
      5m 31s
    5. Creating an alpha channel
      2m 42s
    6. Adding special effect glows
      3m 44s
    7. Creating a lava waterfall
      6m 59s
    8. Render settings
      4m 23s
    9. Final render
      1m 9s
  10. 54s
    1. Goodbye
      54s

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Watch the Online Video Course Digital Matte Painting Essentials 5: Camera Projection in Maya
3h 22m Beginner Jan 09, 2014

Viewers: in countries Watching now:

What really makes a matte painting come to life? A technique called camera projection can transform a 2D matte painting—like the fiery castle built in previous installments of this series—into a 3D scene, complete with a moving camera and shifting perspective. In this, the fifth and final installment of Digital Matte Painting Essentials, David Mattingly shows how to use Maya's powerful toolset to add perspective and animation. First, you'll break out the layers of the painting, create rough geometry inside Maya to match the forms, and then project texture onto those forms to give them depth. Then you'll learn how to add an animated camera, special effects, and create a fully realized 3D environment from the painting.

Topics include:
  • What is camera projection?
  • Isolating the layers in your painting
  • Setting up for projection camera
  • Adding geometry
  • Projecting textures
  • Animating the camera
  • Vertex modeling
  • Animating the background
  • Adding flames, smoke, and glows
  • Rendering your project
Subjects:
3D + Animation Design
Software:
Maya Photoshop
Author:
David Mattingly

Using the exercise files

If you are premium member of the lynda.com online training library, you have access to the files used in this demonstration, through the exercise files tab to the right of the table of contents tab, on the lynda.com website. One note, if you've not done the other sections of this series, one through four. Concept, Perspective, Form, and Texturing. You won't have these other exercise files. The exercise files for this section are specific to camera projection.

But you can get the other files if you want them by going to that section of this series. The files for this section are inside the five underscore camera projection folder, and include my starting file, cameraprojectionstart.PSD, and the Maya project file, Maya camera projection, along with many of the support files I'll use during this demonstration. If you are a monthly or annual member of lynda.com you'll still have access to the file CameraProjectionStart.psd.

After doing some basic file setup using the finished file from the texture section I'll start using the CameraProjectionStart.psd file, in the sixth video for this series called Isolating the rest of the layers. That way, if you haven't created your own castle matte painting in the previous sections of this series, you can still use my castle to work over as you watch this tutorial.

There are currently no FAQs about Digital Matte Painting Essentials 5: Camera Projection in Maya.

 
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