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Using Soft Select and Paint Select

From: Maya 2009 Essential Training

Video: Using Soft Select and Paint Select

Let's go a little bit deeper into Polygonal Editing. I am going to go ahead and start by creating a sphere, let's just go ahead and create a default sphere and shade that and then if I want to I can edit this just by right-clicking and selecting Vertex. Now if I wanted to actually reshape this, I could just take those vertices and move them around. Now one of the things you will notice very quickly when you start moving a large groups of vertices is that you get kind of hard edges around the points where you move those. If you want, you can actually modify this a little bit more organically by using Soft Selection. So how you do that is you basically double-click on any one of these tools, any one of the Move, Rotate or Scale tools.

Using Soft Select and Paint Select

Let's go a little bit deeper into Polygonal Editing. I am going to go ahead and start by creating a sphere, let's just go ahead and create a default sphere and shade that and then if I want to I can edit this just by right-clicking and selecting Vertex. Now if I wanted to actually reshape this, I could just take those vertices and move them around. Now one of the things you will notice very quickly when you start moving a large groups of vertices is that you get kind of hard edges around the points where you move those. If you want, you can actually modify this a little bit more organically by using Soft Selection. So how you do that is you basically double-click on any one of these tools, any one of the Move, Rotate or Scale tools.

So let's go ahead and play with the Move tool. If I double-click on that, you will see I get my Move Tool Settings. If I scroll down you will see a little section here called Soft Selection, this is really handy. If you turn on Soft Select, you can actually dial in the Radius over which this is affected. So everything, every vertex that I have selected, in fact, I can un-select and reselect these, now has the falloff. So everything I have selected will move 100% and then over the Radius of, in this case, 4.76 it will fade off to zero.

That's way to look at this is just to say okay, let's just go ahead and play with this. You can see now instead of moving just those vertices, I get a nice falloff which gives me a really nice way to model organically. So I can actually reshape this and make this look a lot more organic. Now this works not just for the Move tool but also for the Rotate and the Scale tool. Now you have to make sure that it's turned on and if you have turned it off for one tool, it will default to all the other tools. When you go to Rotate, you don't have to actually turn it on again. It will inherit the settings from whatever you had from the last tool.

Now some of the nice things you can do with this is you can actually do different types of curve presets so that it will falloff in different ways, linearly, parametrically, you can make it so that it actually creates like a little bump here, like that. So you can make all sorts of curves. In fact, you can actually dial in your old curve by using this Curve Editor, all you have to do is just left-click on anyone of these and you could make your own curve. So if you left-click here, you can actually create your own falloff curve. If you want to get rid of this, all I have to do is hit that little X and that will get rid of anyone of those.

And then if you want to, you could actually give it your own color. If for some reason you are afraid of the color red, you can certainly change that color to blue or whatever. So you could actually make whatever color falloff you want. You can go from blue to green or green to blue rather than red to yellow and that's just to display thing. You can also go what's called Reflection. Now what Reflection does is it actually finds the vertices on the opposite side of the model allows you to edit those as well. This probably works better on a fresh model. In fact, I am going to go ahead, right-click, go to Object Mode, delete it. Let's go ahead and start with a new sphere and then let's go ahead and turn on Soft Select and make sure that Reflection is turned on, right-click, go to Vertex and select some vertices.

Now notice how we have got this Reflection turned on. If I am going to model something organically and I want to make sure that it's symmetrical, all I have to do is turn on that Reflection and that will reflect around, whatever axis I select. In this case, it's the X axis, so anything on positive X, again, x is red. So on positive X it will move negative on the opposite side. Now this is for things that are created along the X axis.

Now this is reflective along the pivot point of the object. So if I go and select the actual object itself, you will see that that's where it's reflecting off the pivot point of that object. If I move the pivot of the object, the reflection point will change as well. So as you can see, this is a very handy tool for organic and soft modeling. Now another way to select polygonal objects or really any sort of component is by using Paint Select. So I am going to go ahead and create a polygonal sphere here and shade it. And let's just go into Face Mode here and normally if I want to select something, I can just Shift Select or Rubber-band Select or Lasso Select. But we also have what's called a Paint Select tool. So all I have to do is select this, in fact, if I double- click on it, you have got some options here and I can just start painting my selection.

Now I have basically a brush that allows me to paint that selection. If I want to size the brush, I can do it one of two ways. I can go into the Tool Options and just give it a Radius of what I want or the more interactive way is to hold down the B key, B for brush and then just left-click and drag. So this also works really well with the tablet and this is also an introduction to the Artist and Painting interface within Maya, which you can use for a lot of other things.

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This video is part of

Image for Maya 2009 Essential Training
Maya 2009 Essential Training

127 video lessons · 13516 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 5m 16s
    1. Welcome
      1m 25s
    2. Using the exercise files
      37s
    3. Starting Maya 2009
      38s
    4. Working on a Mac
      1m 4s
    5. The importance of a three-button mouse
      26s
    6. Graphics card recommendation
      1m 6s
  2. 30m 11s
    1. Understanding the Maya interface
      6m 34s
    2. Working with files and Maya projects
      3m 35s
    3. Navigating viewports
      12m 24s
    4. Using the Hotbox
      3m 15s
    5. Working with marking menus
      4m 23s
  3. 1h 9m
    1. Selecting objects
      4m 59s
    2. Using the Move tool
      7m 25s
    3. Rotating and scaling
      3m 31s
    4. Manipulating pivots
      3m 24s
    5. Understanding the Channel Box
      8m 18s
    6. Working with the Attribute editor
      3m 51s
    7. Understanding the Outliner
      5m 21s
    8. Creating hierarchies
      6m 29s
    9. Understanding the Hypergraph
      6m 12s
    10. Grouping objects
      7m 55s
    11. Hiding and showing objects
      3m 39s
    12. Creating layers
      4m 34s
    13. Working with selection masks
      4m 9s
  4. 1h 17m
    1. Polygonal primitives
      10m 10s
    2. Polygonal components
      4m 39s
    3. Using Soft Select and Paint Select
      5m 47s
    4. Subdivision surface workflow using subdiv proxy
      5m 12s
    5. Subdivision surface workflow using mental ray
      3m 46s
    6. Using the Extrude tool
      3m 52s
    7. Keeping faces together
      4m 13s
    8. Working with edge loops
      4m 22s
    9. Inserting and offseting edge loops
      3m 53s
    10. Using the Slide Edge tool
      1m 40s
    11. Cutting faces and splitting polygons
      2m 58s
    12. Poking and wedging faces
      2m 54s
    13. Using the Polygon Bevel tool
      3m 6s
    14. Using the Polygon Chamfer tool
      1m 8s
    15. Using the Polygon Bridge tool
      2m 43s
    16. Working with polygon booleans
      3m 25s
    17. Combining objects
      2m 42s
    18. Merging vertices and edges
      4m 28s
    19. Using the Crease tool
      2m 8s
    20. Working with object history
      4m 29s
  5. 1h 1m
    1. Introducing NURBS modeling
      1m 32s
    2. NURBS primitives
      6m 41s
    3. Using the NURBS curve tools
      4m 45s
    4. Creating text curves
      3m 14s
    5. Manipulating NURBS curves
      3m 52s
    6. Refining NURBS curves
      3m 47s
    7. Using cut curves and fillets
      1m 27s
    8. Offsetting and extending curves
      2m 29s
    9. Manipulating NURBS surfaces
      3m 36s
    10. Using NURBS Revolve
      5m 32s
    11. Using NURBS Loft
      4m 6s
    12. Using NURBS Extrude
      4m 57s
    13. Using NURBS Planar
      4m 11s
    14. Editing and refining NURBS surfaces
      3m 31s
    15. Extracting NURBS curves from surfaces
      4m 35s
    16. Opening and closing surfaces
      3m 36s
  6. 1h 19m
    1. Creating curves on a surface
      2m 54s
    2. Projecting curves on surfaces
      2m 48s
    3. Trimming NURBS surfaces
      4m 24s
    4. Using the NURBS Fillet tool
      4m 28s
    5. Stitching NURBS surfaces
      5m 38s
    6. Sculpting on NURBS and polygonal surfaces
      5m 22s
    7. Modeling with nonlinear deformers
      3m 36s
    8. Modeling with lattices
      3m 0s
    9. Converting NURBS to polygons
      4m 36s
    10. Modeling templates with image planes and NURBS planes
      7m 19s
    11. Modeling a robot pt. 1: The body
      4m 51s
    12. Modeling a robot pt. 2: Arms, legs, and feet
      7m 41s
    13. Modeling a robot pt. 3: The face
      6m 37s
    14. Modeling a robot pt. 4: The chest
      9m 3s
    15. Modeling a robot pt. 5: The final details
      7m 27s
  7. 1h 0m
    1. Understand the basics of materials
      8m 19s
    2. Creating and applying maps
      4m 3s
    3. Using bitmaps as texture
      4m 31s
    4. Working with the Hypershade window
      5m 15s
    5. Working with the Multilister
      2m 8s
    6. Texture-mapping NURBS surfaces
      4m 38s
    7. Projecting textures
      3m 23s
    8. Texture-mapping polygonal surfaces
      4m 59s
    9. Applying UV mapping
      5m 10s
    10. Live action integration with Use Background
      3m 2s
    11. Using displacement and bump mapping
      5m 16s
    12. Using the Ramp Shader
      4m 49s
    13. Using the 3D paint tools
      4m 41s
  8. 1h 10m
    1. Understanding render settings
      5m 47s
    2. Understanding the basics of lights and lighting types
      9m 24s
    3. Adding depth map shadows
      6m 7s
    4. Using Raytrace shadows
      4m 5s
    5. Understanding the basics of cameras
      6m 53s
    6. Adding depth of field
      4m 38s
    7. Using Motion Blur
      4m 44s
    8. Raytracing reflections and refractions
      6m 36s
    9. Interactive rendering with IPR
      3m 59s
    10. Batch rendering
      5m 1s
    11. Lighting a scene: The robot
      13m 33s
  9. 43m 38s
    1. Introducing mental ray
      3m 47s
    2. Creating mental ray materials
      5m 42s
    3. Working with mental ray lights
      6m 1s
    4. Depth of field in mental ray
      4m 54s
    5. Motion blur in mental ray
      3m 39s
    6. Creating global illumination in mental ray
      7m 10s
    7. Using Final Gather to enhance global illumination
      7m 31s
    8. Rendering transparent materials with caustics
      4m 54s
  10. 39m 32s
    1. Introducing Paint Effects
      5m 31s
    2. Creating brushes
      9m 24s
    3. Applying brushes to existing strokes
      2m 48s
    4. Sharing brushes
      3m 19s
    5. Saving brushes
      4m 21s
    6. Painting in the Paint Effects window
      6m 31s
    7. Paint Effects in practice
      7m 38s
  11. 1h 1m
    1. The basics of animation
      4m 20s
    2. Creating and adjusting keys (keyframes)
      6m 31s
    3. Modifying keys in the Graph editor
      6m 41s
    4. Modifying keys in the Dope Sheet
      3m 17s
    5. Creating breakdown keys
      2m 11s
    6. Animating objects along paths
      8m 2s
    7. Ghosting and motion paths
      3m 35s
    8. Animation playback using Playblast
      3m 3s
    9. Animating with constraints
      6m 40s
    10. Creating animation cycles
      7m 1s
    11. Using set-driven keys
      6m 54s
    12. Adding sound to animations
      3m 2s
  12. 51s
    1. Goodbye
      51s

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