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Maya 2014 New Features introduces the major improvements to Maya 2014. Aaron F. Ross demonstrates the improvements to interface items like the Graph Editor, management tools like the Node Editor, and cameras and views, including the new Grease Pencil for drawing in viewports. He then focuses on the new Modeling Toolkit, which includes a multicomponent mode, new mesh editing functionality with Quad Draw, transform constraint, shrink-wrapping, automatic symmetry, and more. Last, learn to create Paint Effects that stick to your geometry and have realistic growth patterns.
The Crease Set Editor, new in Maya 2014, is a way you can non-destructively adjust the creasing on a subdivision surface. I've got just a simple cube here for demonstration purposes. I'll select it and press the 3 key on my keyboard. And now we can see a smooth mesh preview. Currently, there's no creasing on this simple object. What I want to do is open up the Crease Set Editor> go to Edit Mesh> Crease Set Editor. And currently, there are no sets here.
All I need to do is select some edges. So I'll right-click and go to edge mode and select some edges. Tumble around, holding down shift to add to that selection. And I'll create a new crease set, by just clicking on the button that says New. And a new set of edges is created. And they have a default crease value of 2. I can set that value to anything I want just by double-clicking on that crease field. And set that back to 0, or I can set it to a value of 1. 2 is the maximum. That's a single crease set. I can add another crease set.
I can select some more edges. Maybe I've accidentally only selected three out of four of those edges. And I'll create a new crease set. And you'll see that I'm missing one edge. But I can add that just by selecting it, selecting the crease set I want to add it to, and then just clicking the Add button. And of course I can go in and change that crease value to something else. So now this is nondestructive. If I close the Crease Set Editor, and even if I go back to Object Mode, I can still go back and change those. And go to Edit Mesh> Crease Set Editor.
And I can go in here for example change the crease set 2 value to 2 or back down to 0.5 or whatever I choose. This is nondestructive. If I want to bake it into the mesh and make it permanent, I can just select one or more of those sets, and go up to the Edit menu, and choose Bake Crease Values to Mesh. And when I do that, I lose those sets, but the creases are burned into the model permanently.
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