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Using the 3D Paint tool

From: Maya 2011 Essential Training

Video: Using the 3D Paint tool

Maya also has a very basic 3D Paint package, which you can use to paint your own textures. Let's take a look at how this works. I'm going to go ahead and create a sphere. Let's turn off my grid here, and I want to assign a material to this. So I'm going to go into Rendering, and let's just go ahead and assign a Blinn material. Now, once I have that material assigned, let's go ahead and do 3D painting. So we can find this under the Texturing menu > 3D Paint Tool. Now, this is very similar to the Artist and Paint tools.

Using the 3D Paint tool

Maya also has a very basic 3D Paint package, which you can use to paint your own textures. Let's take a look at how this works. I'm going to go ahead and create a sphere. Let's turn off my grid here, and I want to assign a material to this. So I'm going to go into Rendering, and let's just go ahead and assign a Blinn material. Now, once I have that material assigned, let's go ahead and do 3D painting. So we can find this under the Texturing menu > 3D Paint Tool. Now, this is very similar to the Artist and Paint tools.

I want to go ahead and click that tool option right there, make sure I bring that up. Now when this comes up, what happens is it gives me a nice little interface. Very similar to the Sculpt Surfaces interface, in that you have a brush which you can use to paint, but if I try and paint, notice how this error message comes up. "Some surfaces have no file texture assigned." Okay, well what this means is that I need to have a texture map assigned to my channel before I can paint into it.

So, the first step I have to do is go all the way down at the bottom here under File Textures, and then I need to select which attribute I want to paint. So typically we paint Color. But we can also paint Transparency, BumpMap, Displacements, really almost any value can be painted. We're going to select Color here, and then all we have to do is Assign/Edit Textures. Click that button, and it brings up a menu where we can select the size of the textures that we want to use.

In this case, I'm going to go ahead and type in 512 by 512. And then we can also select what image format to use. The default is Maya's IFF format, but if you want you can make it a TIFF, TARGA, JPEG, really whatever format you want. I'm just going to leave it at IFF for this. And then just do Assign/Edit Textures. Now once this is assigned, now I have something into which to paint. So I can select my brush, left-click and drag, and I can paint textures, very simple.

Now, if I want to change the size of my brush, again it's very similar to Sculpt Surfaces. Just hold down the B key, B for brush, and I just click and drag, and I can make it smaller or bigger. If you want to change the color, change it right here. Make a darker color, whatever. If I want to change the opacity, a little bit more of an opaque so we can get more of a water color effect. I can also change the type of brush I have. So I can go a harder edge brush, softer edge brush. I can also load brushes or create my own.

Now, we also have Paint Operations. We can Smear, Blur. So you do have a little bit of that Photoshop functionality where you can Smear, you can Blur. You can Clone, or you can Erase. So now what we're painting is we're actually painting into a texture map and the texture map is located in the Blinn shader. So notice how this Blinn now has a color map here, and that color map is right there. So this is what I have actually painted and it's actually in that map. Now what I have to do eventually is once I've got this all painted, I do need to save out that texture.

So I can just hit this button here called Save Textures. Now, it tells me the scene has not been saved. Now, the first thing I need to do is save my scene out, and let's just call it 3Dpaint. Then I go back into my 3D Paint tool and I saved my textures and they are saved out. Now where it saves it is actually kind of important. Let me go ahead and close this out and I'm going to select my sphere here and let's go into the texture for that sphere. I'm going to go into Blinn, into Color, DPaintTextures\3Dpaint, and then it names it automatically by the name of the object.

So if I hit my Folder, we can actually go into this, 3DPaintTextures > 3Dpaint, and there it is. There is our image. So, it actually has a very set place where it saves these images. And the reason I'm showing you this is because there is going to be a time where you want to bring it into Photoshop or something else and actually fine-tune it using some of those additional tools and you need to be able to find this. So, this is probably the easiest way to locate it is just click on the shader and see where it's saved.

So those are some of the basics of Maya's 3D Paint tool. Now remember you can paint, in addition to Color, you can paint Transparency, Bump Maps, pretty much anything you want.

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This video is part of

Image for Maya 2011 Essential Training
Maya 2011 Essential Training

115 video lessons · 26184 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 3m 50s
    1. Welcome
      1m 34s
    2. Using the exercise files
      26s
    3. A note on screen resolution
      1m 50s
  2. 1h 0m
    1. Overview of the Maya interface
      7m 42s
    2. Working with files and Maya projects
      2m 27s
    3. Navigating viewports
      5m 56s
    4. Reviewing the Viewport menus
      6m 28s
    5. Configuring safe frames and grids
      3m 21s
    6. Selecting objects
      4m 33s
    7. Using the Move tool
      3m 48s
    8. Rotating and scaling
      4m 31s
    9. Manipulating pivots
      3m 59s
    10. Understanding the Channel Box
      5m 36s
    11. Working with the Attribute Editor
      2m 28s
    12. Using the Hotbox
      2m 59s
    13. Working with marking menus
      3m 6s
    14. Customizing the interface
      3m 36s
  3. 59m 25s
    1. Creating polygonal objects
      6m 28s
    2. Working with polygonal components
      4m 42s
    3. Selecting polygonal components
      5m 44s
    4. Working with Soft Select
      7m 3s
    5. Using the Extrude tool
      6m 47s
    6. Keeping faces together
      2m 42s
    7. Extruding along curves
      3m 27s
    8. Using the Polygon Bevel tool
      4m 14s
    9. Smooth and subdivision surfaces
      7m 6s
    10. Blocking out a character body
      11m 12s
  4. 36m 6s
    1. Working with edge loops
      3m 27s
    2. Inserting and offsetting edge loops
      3m 38s
    3. Symmetrical modeling techniques
      5m 53s
    4. Combining objects
      3m 50s
    5. Using the Polygon Bridge tool
      2m 7s
    6. Connecting components and splitting polygons
      2m 48s
    7. Poking and wedging faces
      2m 49s
    8. Working with polygon booleans
      3m 17s
    9. Modeling with nonlinear deformers
      4m 54s
    10. Modeling with lattices
      3m 23s
  5. 1h 18m
    1. Introducing NURBS modeling
      5m 3s
    2. NURBS primitives
      5m 54s
    3. Using the NURBS curve tools
      5m 7s
    4. Creating Bézier curves
      1m 59s
    5. Creating text
      3m 51s
    6. Manipulating NURBS curves
      4m 13s
    7. Refining NURBS curves
      4m 16s
    8. Offsetting NURBS curves
      2m 31s
    9. Editing NURBS surfaces
      7m 3s
    10. Refining NURBS surfaces
      7m 22s
    11. Using NURBS Revolve
      7m 31s
    12. Using NURBS Loft
      4m 11s
    13. Using NURBS Extrude
      6m 0s
    14. Using NURBS Planar
      4m 47s
    15. Stitching NURBS surfaces
      8m 52s
  6. 35m 53s
    1. Extracting NURBS curves from surfaces
      5m 57s
    2. Creating curves on a surface
      3m 53s
    3. Projecting curves on surfaces
      7m 2s
    4. Trimming NURBS surfaces
      3m 42s
    5. Using the NURBS Fillet tool
      5m 31s
    6. Sculpting NURBS and polygonal surfaces
      5m 52s
    7. Converting NURBS to polygons
      3m 56s
  7. 33m 22s
    1. Working with the Outliner
      4m 58s
    2. Grouping objects
      4m 2s
    3. Creating hierarchies
      4m 17s
    4. Duplicating objects
      4m 51s
    5. Understanding the Hypergraph
      3m 32s
    6. Working with Hypergraph connections
      2m 31s
    7. Hiding and showing objects
      2m 12s
    8. Creating layers
      4m 2s
    9. Working with selection masks
      2m 57s
  8. 40m 18s
    1. Overview of renderers
      3m 24s
    2. Understand the basics of materials
      6m 15s
    3. Creating and applying maps
      5m 13s
    4. Using bitmaps as texture
      2m 59s
    5. Working with the Hypershade window
      5m 12s
    6. Working with mental ray materials
      6m 57s
    7. Using displacement and bump mapping
      3m 14s
    8. Using the Ramp Shader
      2m 36s
    9. Using the 3D Paint tool
      4m 28s
  9. 30m 14s
    1. Texture-mapping NURBS surfaces
      5m 46s
    2. Projecting textures onto surfaces
      4m 0s
    3. Texture-mapping polygonal surfaces
      7m 0s
    4. Applying UV mapping
      8m 11s
    5. Using the UVW Editor
      5m 17s
  10. 41m 16s
    1. Creating joints
      10m 2s
    2. Deforming a mesh using the Skin tool
      5m 2s
    3. Creating IK handles
      6m 48s
    4. Creating blend shapes
      5m 39s
    5. Rigging nonlinear deformers
      2m 36s
    6. Finalizing the character
      4m 45s
    7. Rigging the character to the scooter
      6m 24s
  11. 1h 5m
    1. Working with the Timeline
      4m 16s
    2. Creating and adjusting keys (keyframes)
      5m 4s
    3. Editing keys
      3m 13s
    4. Modifying keys in the Graph Editor
      5m 47s
    5. Modifying keys in the Dope Sheet
      2m 51s
    6. Creating breakdown keys
      2m 28s
    7. Animating objects along paths
      5m 54s
    8. Animation playback using Playblast
      3m 10s
    9. Animating with constraints
      6m 16s
    10. Creating animation cycles
      8m 25s
    11. Using set-driven keys
      6m 13s
    12. Adding sound to animations
      2m 24s
    13. Finishing the animation
      9m 45s
  12. 1h 2m
    1. Lights and lighting types in Maya
      7m 29s
    2. Adding depth-map shadows
      4m 13s
    3. Using Raytrace shadows
      3m 28s
    4. Understanding the basics of cameras
      7m 14s
    5. Adding depth of field
      6m 31s
    6. Adding Bokeh using mental ray
      4m 33s
    7. Using motion blur in Maya Software Renderer
      4m 10s
    8. Using motion blur in mental ray
      3m 5s
    9. Raytracing reflections and refractions
      4m 41s
    10. Interactive rendering with IPR
      3m 33s
    11. Lighting a scene
      8m 29s
    12. Batch rendering
      4m 53s
  13. 25s
    1. Goodbye
      25s

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