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Understanding the rigid body solver


Understanding the rigid body solver provides you with in-depth training on 3D + Animation. Taught by… Show More
From:

Creating Simulations in Maya Dynamics

with Aaron F. Ross

Video: Understanding the rigid body solver

Understanding the rigid body solver provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Simulations in Maya Dynamics
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  1. 3m 50s
    1. Welcome
      52s
    2. Prerequisites
      1m 20s
    3. Using the exercise files
      1m 38s
  2. 49m 16s
    1. Understanding the rigid body solver
      2m 3s
    2. Setting animation preferences
      3m 48s
    3. Choosing a scale convention
      4m 23s
    4. Laying out the scene
      1m 46s
    5. Modeling proxy objects
      7m 15s
    6. Constraining renderable objects to proxies
      4m 47s
    7. Organizing display layers
      1m 56s
    8. Creating passive rigid bodies
      4m 0s
    9. Creating active rigid bodies
      1m 13s
    10. Adding a Gravity field
      6m 52s
    11. Moving the center of mass
      4m 19s
    12. Setting an initial state
      3m 42s
    13. Imparting initial velocity
      3m 12s
  3. 31m 5s
    1. Improving performance with stand-ins
      3m 48s
    2. Disabling rigid body nodes with Ignore
      4m 33s
    3. Adding bounce
      1m 54s
    4. Adding friction
      2m 36s
    5. Adjusting mass
      3m 23s
    6. Applying damping
      2m 0s
    7. Tuning rigid body solver attributes
      4m 17s
    8. Adding a Radial field
      1m 48s
    9. Limiting a field with Max Distance
      2m 37s
    10. Softening a field with attenuation
      1m 23s
    11. Adjusting field attributes with manipulators
      2m 46s
  4. 31m 21s
    1. Disabling solver evaluation
      2m 7s
    2. Keyframing field magnitude
      5m 2s
    3. Pushing an active body with Impulse
      4m 15s
    4. Keying the active attribute
      6m 8s
    5. Baking the simulation to keyframes
      4m 30s
    6. Deleting all rigid body nodes
      2m 1s
    7. Editing keyframes in the Graph Editor
      2m 17s
    8. Simplifying animation curves
      5m 1s
  5. 15m 38s
    1. Understanding dynamic constraints
      5m 15s
    2. Creating dynamic objects
      1m 0s
    3. Creating a Hinge constraint
      2m 24s
    4. Creating a Spring constraint
      3m 12s
    5. Fine-tuning attributes
      3m 47s
  6. 29s
    1. Goodbye
      29s

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Understanding the rigid body solver
Video duration: 2m 3s 2h 11m Intermediate

Viewers:

Understanding the rigid body solver provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Simulations in Maya Dynamics

Subject:
3D + Animation
Software:
Maya
Author:

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