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Understanding Maya nCloth

with Aaron F. Ross

Video: Welcome

Take an in-depth look at nCloth, Maya's toolkit for simulating high-resolution mesh cloth for 3D characters and animations.
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  1. 3m 19s
    1. Welcome
    2. What you should know before watching this course
      1m 8s
    3. Using the exercise files
      1m 28s
  2. 29m 47s
    1. Understanding the Nucleus solver
      2m 2s
    2. Setting animation preferences
      3m 19s
    3. Adopting a scale convention
      4m 27s
    4. Building polygon primitives
      5m 42s
    5. Freezing transforms
      1m 38s
    6. Creating passive colliders
      1m 46s
    7. Creating nCloth
      2m 17s
    8. Setting Nucleus Space Scale
      2m 47s
    9. Choosing an nCloth preset
      2m 18s
    10. Adjusting nCloth and nRigid attributes
      3m 31s
  3. 26m 14s
    1. Planning and preparing
      1m 10s
    2. Laying out the scene
      4m 49s
    3. Defining materials
      2m 40s
    4. Constructing a simulation
      5m 48s
    5. Creating transform nConstraints
      2m 23s
    6. Editing constraint membership
      3m 7s
    7. Adjusting strength drop-off
      3m 15s
    8. Adding Nucleus wind
      1m 29s
    9. Using interactive playback
      1m 33s
  4. 34m 46s
    1. Tuning solver attributes
      2m 34s
    2. Checking the simulation with a Playblast
      3m 18s
    3. Controlling collision thickness
      2m 52s
    4. Adjusting dynamic properties
      4m 29s
    5. Smoothing nCloth with subdivision surfaces
      5m 16s
    6. Setting the initial state
      2m 25s
    7. Creating an nCache
      6m 59s
    8. Constraining component to component
      6m 53s
  5. 36m 45s
    1. Duplicating nCloth
      5m 25s
    2. Assigning Nucleus solvers
      2m 14s
    3. Using collision layers
      5m 6s
    4. Optimizing nCloth quality settings
      3m 27s
    5. Displaying nodes in the Attribute Editor
      1m 17s
    6. Displaying the input or output mesh
      4m 31s
    7. Working with construction history
      5m 33s
    8. Extruding nCloth
      3m 14s
    9. Increasing efficiency with proxy collision objects
      3m 28s
    10. Modeling nCloth garments
      2m 30s
  6. 45m 5s
    1. Welding adjacent borders
      4m 17s
    2. Creating a point-to-surface nConstraint
      4m 41s
    3. Creating a force field nConstraint
      2m 14s
    4. Dressing an animated character
      8m 31s
    5. Simulating thick cloth with a wrap deformer
      4m 12s
    6. Painting attributes by vertex
      4m 7s
    7. Painting attributes by texture
      4m 52s
    8. Animating nConstraint attributes
      1m 45s
    9. Working with nCaches
      6m 32s
    10. Painting cache weights
      3m 54s
  7. 30m 15s
    1. Simulating many objects
      6m 44s
    2. Adjusting lift and drag
      6m 30s
    3. Applying wind shadow
      2m 34s
    4. Connecting nCloth to fields
      4m 19s
    5. Simulating rigidity
      3m 46s
    6. Scaling time with nCache
      2m 5s
    7. Warping objects with Input Mesh Attract
      1m 37s
    8. Tearing nCloth
      2m 40s
  8. 47s
    1. Goodbye

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Understanding Maya nCloth
Video Duration: 0s 3h 26m Intermediate


View Course Description

Take an in-depth look at nCloth, the Maya toolkit for simulating high-resolution mesh cloth for 3D characters and animations. Author Aaron F. Ross explains the roles played by the various "actors" in an nCloth simulation, including the nucleus solver, nCloth objects, passive colliders, and nConstraints. The course begins with basic simulations such as flags and ropes, then progresses to building a simple garment, until finally integrating animation and special effects like falling leaves and tearing cloth. Aaron also covers performance optimization techniques such as nCloth and nucleus solver settings, proxy objects, collision layers, the Wrap deformer, and more.

Topics include:
  • Understanding the nucleus solver
  • Adopting a scale convention
  • Adjusting nCloth and nRigid attributes
  • Creating and animating nConstraints
  • Editing nConstraint membership and influence
  • Smoothing nCloth with subdivision surfaces
  • Storing and manipulating simulation data with nCache
  • Improving simulation quality and efficiency
  • Dressing an animated character
  • Painting dynamic attributes such as Stickiness
  • Simulating many objects such as falling leaves
3D + Animation


Welcome to Understanding Maya nCloth. My name is Aaron F. Ross. nCloth is Maya's cloth module for the nucleus simulation framework. In this course, we'll cover the following topics: employing best practices for modeling cloth, achieving physically accurate simulations, optimizing performance, applying constraints to connect cloth to other objects, storing simulations to disk with nCache, dressing an animated character, generating special effects, such as falling leaves, and more.

It's my pleasure to share my experience with you now.

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