Viewers: in countries Watching now:
Once you've drawn your initial product design, it's time to take it to a 3D program for modeling. Veejay Gahir takes the initial sketch of a Formula 1 steering wheel from the first part of this series and shows you how to model and render a fully realized version in Maya. He shows how to import the sketch, use box and freeform modeling techniques to create the basic shape, and add details like buttons, dials, and decals. Finally, Veejay shows how to add texture and lights and render out the final view of your model.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
In this video, we're going to discuss the Insert Edge Loop Tool. So, in this model here, if I select the model and press number three to smooth, you'll notice that these protrusions are very rounded. That's not what we want. We want to have a sharper radius around there. And since Maya doesn't offer you the option to dial in a radius, we have to use the Insert Edge Loop Tool, or the bevel tool to create a sharper radius in there. So let's go to one, and go to Edit Mesh > Insert Edge Loop Tool.
Let's double click over here, and let's just reset the tool. To make sure we're at the default settings. And simply choose an edge, and it's just slide, release, slide, release. And on this lower protrusion, we're going to do the same, like that. Q to quit the command. Let's go back to Object Mode, press number three for smooth. And you'll notice that's quite a big difference from what we had before. In this mode here, I can just Z out of this to undo those. You'll notice there's quite a dramatic change in the shape there.
Let's go back to one. There is another way of applying this, and that's with the Modeling Toolkit, which is new for 2014. So up in the top right-hand corner here, I'm just going to click on Modeling Toolkit. At the very bottom, there's an option called Multi-Cut. Now with Multi-Cut, I can just hover over the edge, pull the control down, and then slide and select. A very similar workflow to the conventional interactive tool, but there is one big difference.
You'll notice if I choose a center line region like this, I can actually jump over this split and continue on, like so, just following that edge. If I use a conventional Insert Edge Loop Tool, it will stop right at that split. I have to release, undo, and then, choose that edge, but it will stop again at that split there. So, it doesn't allow you to continue along the edge, so, that's one advantage while using the split tool in the Modeling Toolkit. So let's just zoom out of this.
Let's go back to Object Mode. Let's do a number three to smooth and that's a better result for us. The center we're not going to be concerned about, because we're going to delete the center faces and then we're going to mirror this part across. Combine and merge. So we're not going to put a split right down the middle there.
There are currently no FAQs about Modeling an F1 Wheel in Maya.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.