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Texturing

From: Game Character Creation in Maya

Video: Texturing

Let's get ready to apply a texture to our character. I am working with the hi_poly version of my character that we worked on the previous video. So I use the UV map that I created in the previous chapters to export a reference into Photoshop that I can use as I paint my texture image. So I'll select my hi_poly version, open up the UV Texture Editor. So Window > UV Texture Editor and select Polygons > UV Snapshot. The UV Snapshot is just going to basically export an image that shows that the UV map of the character I have selected and that I can use as a reference in Photoshop as I go to add images and textures and patterns that will then get mapped onto my character.

Texturing

Let's get ready to apply a texture to our character. I am working with the hi_poly version of my character that we worked on the previous video. So I use the UV map that I created in the previous chapters to export a reference into Photoshop that I can use as I paint my texture image. So I'll select my hi_poly version, open up the UV Texture Editor. So Window > UV Texture Editor and select Polygons > UV Snapshot. The UV Snapshot is just going to basically export an image that shows that the UV map of the character I have selected and that I can use as a reference in Photoshop as I go to add images and textures and patterns that will then get mapped onto my character.

So I set the Size of my UV Snapshot to 1024x1024 and I will just save this out to the default folder so this is saving to the image folder in my Maya project and I will set the Image Format to Targa. The image format isn't all that important. You can really set it to whatever you want. And I will just click OK. So I can open my UV Snapshot in Photoshop and start painting right over it. I can add colors and textures to the different body parts by painting over their shelves on the UV Snapshot.

So I am going to spend some time in Photoshop just painting and creating a texture for my character. So let's spend time in Photoshop just painting and creating some textures and colors from my character. I have used the Gradient tool, the Brush tool and a few other tools. It's really up to you how you want this to look. So let's switch back to Maya and we can apply this texture to our character. So I close out my UV Texture Editor, right-click, and hold down over the hi_poly version, and we will assign a new material. That's a Lambert shader, and we will map the Color node to our Photoshop file.

So I saved out my UV Snapshot as a Photoshop file called hi-res-bug-texture in my source images folder in my Maya project. So the texture is applied. It's looking a little bit weird so I just need to make one adjustment here. I am just going to right-click and select Material Attributes and it looks like Maya has automatically mapped our Photoshop files to both the Color and the Transparency nodes. I just want to right-click over to Transparency and click Break Connection, because I am not using transparency in my texture.

So we've got a nice texture applied to our high res version. Now in the next chapter we will use the high res version to create a normal map that we can then apply to the low_poly version.

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This video is part of

Image for Game Character Creation in Maya
Game Character Creation in Maya

40 video lessons · 8948 viewers

Chris Reilly
Author

 
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  1. 3m 50s
    1. Welcome
      39s
    2. What you need to know before watching this course
      1m 9s
    3. Understanding game asset creation
      1m 21s
    4. Using the exercise files
      41s
  2. 25m 35s
    1. Setting up scene folders (Maya and Unity)
      3m 58s
    2. Optimizing geometry
      3m 14s
    3. Using symmetry
      4m 8s
    4. Extruding geometry
      4m 19s
    5. Sculpting geometry
      4m 1s
    6. Importing reference sketches
      5m 55s
  3. 37m 14s
    1. Modeling the head and nose
      5m 34s
    2. Creating the mouth
      4m 28s
    3. Crafting the eyes
      5m 11s
    4. Building the body and a wing
      10m 11s
    5. Forming the limbs
      8m 5s
    6. Adding finishing touches
      3m 45s
  4. 36m 11s
    1. UV mapping overview
      2m 43s
    2. UV mapping the body parts
      9m 18s
    3. UV mapping the face
      7m 40s
    4. UV mapping wrap-up
      3m 44s
    5. Mirroring
      4m 57s
    6. Texturing
      2m 46s
    7. Normal mapping
      5m 3s
  5. 46m 21s
    1. Setting up the skeleton
      5m 19s
    2. Building the spine
      3m 39s
    3. Finishing the skeleton
      4m 32s
    4. Rigging the legs and feet
      8m 35s
    5. Rigging the torso
      3m 49s
    6. Rigging the arms and hands
      3m 35s
    7. Rigging the face and head
      5m 9s
    8. Rigging wrap-up
      2m 27s
    9. Skin binding and weight painting
      5m 26s
    10. Animating in Maya
      3m 50s
  6. 29m 9s
    1. Exploring the Unity interface
      3m 3s
    2. Importing character and animations into Unity
      5m 50s
    3. Controlling animations with scripts: Third-person character controller
      7m 14s
    4. Controlling animations with scripts: Third-person camera controller
      4m 4s
    5. Making read/write animations using UnityScript Editor
      4m 8s
    6. Controlling scripts with animation events
      4m 50s
  7. 19s
    1. Additional resources
      19s

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