Texturing for Games in Maya, Mudbox, and Photoshop
Video: WelcomeLearn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
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Realistic and compelling textures bring video games to life. Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop. Author Adam Crespi shares techniques ranging from painting with photo references to modeling and rendering high-polygon objects for baking textures. His workflow places an emphasis on optimizing textures for tiling and reuse, both as standalone textures and as part of a texture sheet used on multiple objects.
- Introducing texture tiling
- Stacking polygons in an unwrap
- Establishing base colors
- Establishing realism with age and wear
- Cleaning up seams and joints in textures
- Creating dents and scratches
- Working with normal maps
- Sculpting detail
- Baking occlusion for rust and dirt
- Working with value and color for incandescence
- Faking reflection
- Painting skyboxes
(music playing) Hi! I'm Adam Crespi, and welcome to Texturing for Games in Maya, Mudbox and Photoshop. In this course, we'll look at techniques for painting textures for games. We'll start out with painting textures by hand in Photoshop. Beginning with the Diffuse and adding Specular and then Normal Maps, we'll create normals from grayscale bumps. Then I'll show you to enhance your Normal maps, painting directly in the Normal channels. We'll see how to create textures from high-res models in Maya, rendering using mental ray, and crafting textures including Occlusion, Normal, Specular and Diffuse.
We'll be covering all these features plus plenty of other tools and techniques. Now let's get started with Texturing for Games in Maya, Mudbox and Photoshop.
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