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Texturing for Games in Maya, Mudbox, and Photoshop
Illustration by Mark Todd

Texturing for Games in Maya, Mudbox, and Photoshop

with Adam Crespi

Video: Welcome

(music playing) Hi! I'm Adam Crespi, and welcome to Texturing for Games in Maya, Mudbox and Photoshop. In this course, we'll look at techniques for painting textures for games. We'll start out with painting textures by hand in Photoshop. Beginning with the Diffuse and adding Specular and then Normal Maps, we'll create normals from grayscale bumps. Then I'll show you to enhance your Normal maps, painting directly in the Normal channels. We'll see how to create textures from high-res models in Maya, rendering using mental ray, and crafting textures including Occlusion, Normal, Specular and Diffuse.
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  1. 3m 49s
    1. Welcome
      47s
    2. Using the exercise files
      3m 2s
  2. 32m 9s
    1. Introducing texture tiling
      8m 30s
    2. Working with texture sheets
      8m 44s
    3. Designing the modules and sizes
      5m 37s
    4. Stacking polygons in an unwrap
      9m 18s
  3. 41m 43s
    1. Establishing base colors
      10m 7s
    2. Creating texture details and major landmarks
      14m 12s
    3. Adding realism with age and wear
      6m 34s
    4. Cleaning up seams and joints in textures
      10m 50s
  4. 23m 47s
    1. Using diffuse layers as a basis for specular maps
      9m 36s
    2. Creating dents and scratches
      6m 28s
    3. Tweaking specular maps for joints and seams
      7m 43s
  5. 34m 1s
    1. Painting as grayscale
      7m 54s
    2. Creating edges and borders
      8m 46s
    3. Converting texture sheets to normal maps
      5m 54s
    4. Enhancing the normal map
      11m 27s
  6. 46m 26s
    1. Preparing our objects for rendering
      9m 32s
    2. Utilizing render passes and ambient occlusion
      10m 3s
    3. Digital sculpting for detail
      5m 15s
    4. Baking occlusion for rust and dirt
      8m 35s
    5. Tiling and masking
      9m 18s
    6. Masking ambient occlusion
      3m 43s
  7. 21m 7s
    1. Working with values and colors for incandescence
      5m 10s
    2. Drawing cutout maps
      6m 51s
    3. Working with alpha cutoff and clamping
      9m 6s
  8. 31m 36s
    1. Painting cubic reflection maps
      10m 27s
    2. Setting up scenes and materials
      7m 15s
    3. Lighting and rendering cube maps
      6m 36s
    4. Adding cube maps into the game
      7m 18s
  9. 27m 17s
    1. Editing the skybox layout and properties
      5m 45s
    2. Painting clouds for a skybox
      9m 24s
    3. Creating stars and light for a night skybox
      6m 7s
    4. Implementing skyboxes in Unity
      6m 1s
  10. 46s
    1. Next steps
      46s

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Watch the Online Video Course Texturing for Games in Maya, Mudbox, and Photoshop
4h 22m Intermediate Apr 11, 2013

Viewers: in countries Watching now:

Realistic and compelling textures bring video games to life. Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop. Author Adam Crespi shares techniques ranging from painting with photo references to modeling and rendering high-polygon objects for baking textures. His workflow places an emphasis on optimizing textures for tiling and reuse, both as standalone textures and as part of a texture sheet used on multiple objects.

Topics include:
  • Introducing texture tiling
  • Stacking polygons in an unwrap
  • Establishing base colors
  • Establishing realism with age and wear
  • Cleaning up seams and joints in textures
  • Creating dents and scratches
  • Working with normal maps
  • Sculpting detail
  • Baking occlusion for rust and dirt
  • Working with value and color for incandescence
  • Faking reflection
  • Painting skyboxes
Subjects:
3D + Animation Textures Materials Game Design
Software:
Maya Photoshop Mudbox
Author:
Adam Crespi

Welcome

(music playing) Hi! I'm Adam Crespi, and welcome to Texturing for Games in Maya, Mudbox and Photoshop. In this course, we'll look at techniques for painting textures for games. We'll start out with painting textures by hand in Photoshop. Beginning with the Diffuse and adding Specular and then Normal Maps, we'll create normals from grayscale bumps. Then I'll show you to enhance your Normal maps, painting directly in the Normal channels. We'll see how to create textures from high-res models in Maya, rendering using mental ray, and crafting textures including Occlusion, Normal, Specular and Diffuse.

We'll be covering all these features plus plenty of other tools and techniques. Now let's get started with Texturing for Games in Maya, Mudbox and Photoshop.

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