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Maya 2014 New Features introduces the major improvements to Maya 2014. Aaron F. Ross demonstrates the improvements to interface items like the Graph Editor, management tools like the Node Editor, and cameras and views, including the new Grease Pencil for drawing in viewports. He then focuses on the new Modeling Toolkit, which includes a multicomponent mode, new mesh editing functionality with Quad Draw, transform constraint, shrink-wrapping, automatic symmetry, and more. Last, learn to create Paint Effects that stick to your geometry and have realistic growth patterns.
To conclude our survey of the modeling toolkit, let's look at symmetrizing asymmetrical components. Sometimes your model might get asymmetrical and you want to restore it back to symmetry, and you can do that quite easily. First, what I want to do is break the symmetry here. So I'll select the model, I'll go into the modeling tool kit and activate it, I just want to choose maybe Vertex mode and the Move tool, and Transform Constraints, and I want to have set to Other Surface > Ducky Body, and I'll just select a point like this one here and move it so that no longer is the model symmetrical.
Okay, so now if I want to make it symmetrical again, and what I need to do is I need to have symmetry on first, and then I can move the selected components so that they'll be symmetrical with the unselected components. And the only way that you will know that something is selected or not is if you're in a transform mode. Because if you're in a select mode, then you won't really be able to tell what's selected on the other side, because the other side will also highlight. So let me show you. If I select an edge and define that symmetry line, once again, go ahead and click Symmetry.
Then I go back to vertex mode, and select this vertex over here, and you can see that, in Select mode, I can't tell which side is selected and which isn't. And I need to know which side is actually selected, because the side that's selected is the one that's that's going to get moved to correspond to the other side. So I just need to have a transform tool active, like the Move tool. And now I can tell which one is actually selected. So, this one is selected currently. And, all I need to do to restore it to the symmetry as shown on the other side, is just simply choose Edit > Symmetrize.
And you see that works for the selected components. So I could do that for the entire model if I needed to. You know, sometimes things might get out of hand. You might have a lot going on here, and, and it got kind of messed up. Maybe you were working and you didn't realize that symmetry was turned off and need to get it back where it was. Then just select the center edge, click Symmetry to enable it, select all the faces on one half, and then choose Edit > Symmetrize. That's very helpful! So that's how you can symmetrize asymmetrical components.
And that concludes our survey of the modeling toolkit in Maya 2014.
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