Start learning with our library of video tutorials taught by experts. Get started
Viewed by members. in countries. members currently watching.
One of the most powerful 3D applications on the market, Maya 2010, now includes three complimentary bundled applications: MatchMover, powerful camera matching software; Toxik, a node-based compositor; and Backburner, a network rendering manager for Maya, 3ds Max, and Toxik. In Maya 2010: Getting Started with MatchMover, Toxik, and Backburner, instructor George Maestri demonstrates how to use these applications with Maya's existing powerful feature set to create engaging 3D animations. Exercise files accompany the course.
So, once you have all of your manual points entered, you still need to calculate the 3D information in the scene. So far, we've only tracked the data in 2D, so all of these points are matching the pixels in the image. Now we need to take these and derive a camera from these, as well as the depth information in the scene. We do that in the 3D Tracking menu. Now we've been playing with the 2D Tracking menu, which is, again, the bitmap.
Now we are actually going to derive our 3D information using that 3D Tracking menu, and we do this by Solving For Camera, or F9. So, once we do that, it will go ahead and calculate where the camera is, based upon all of these points. One of the other things it's going to do is it's going to rank the points. It's going to give them green for a really good track, yellow for medium, and red for a bad track.
So most of these are green. It looks like we've got a lot of green tracks. It looks pretty good. If we want to, we can take a look at this in 3D. If we look at this in 3D, we can use our Rotate tool to see where all of our data is, and it looks pretty darn good. If I want to see exactly what the camera sees, we have to use what is called Lock On Camera, or the shortcut is C. So once you Lock On Camera, it will actually view through the camera that it's calculated, and show you exactly where all those 3D points are, and those look pretty darn good.
So now all we have to do is Export this, and again, we can select which tracks we are exporting, and I am just going to call this Pier_01.ma, and it's going to save it as a .ma, or Maya (ASCII file), and once that's saved out, I can go into Maya, Open the Scene, and it should work. So let's go ahead and look through our camera and there it is, looks pretty good. Now one the things is when you manually track a scene, again, we're going to have some of that problem that we had before in that our ground plane may be a little bit skewed or whatever, and we can just use those same techniques to put everything back to normal.
If we want, we can tilt the camera or move the objects. I am actually going to put this sphere in the scene, maybe scale that down just a little bit, and let's just take a look at what that looks like. So as you can see, we've got this pretty much matched. So, the process for manually matching is to first lay in your tracks, and then track them to the 2D image, then in the next phase, you Solve For Camera, and then you can export and import into the 3D package that you want.
Find answers to the most frequently asked questions about Maya 2010: Getting Started with MatchMover, Toxik, and Backburner.
Here are the FAQs that matched your search "":
Sorry, there are no matches for your search ""—to search again, type in another word or phrase and click search.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.