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Get a thorough overview of techniques for creating characters for video games or real-time rendered applications. Author Chris Reilly covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor.
So as a first up, we will set up new projects both in Unity and Maya and this will create one central location where all of our game asset files will live and it's going to make it really easy to work back and forth between Unity and Maya. So in Unity, we are going to go to the File menu and select New Project. I will set the Project Directory just to the Desktop. You can save this to wherever you like. And I will call this LyndaUnityProject.
Again, you can title it however you want. You'll have the option here to import the following packages. So this will let you import lots of pre-made assets into your Unity program files. At this point we don't need to worry about this. We will come back to this in later chapters. So I can just come down here and click Create Project and I don't what to save this AngryBots default scene that comes up when you first open Unity. So let's take a look at the Finder. So I see my LyndaUnityProject folder here. If I go into that folder I will see that Unity has automatically created this folder hierarchy for me.
I see three folders here. I have Assets and that's going to hold all of my game assets. So it's going to hold all of the sounds, all the images, all the 3D models, every file that I am going to be using in my Unity projects is going to reside in Assets, and I can make subfolders of that Assets folders if I need to. Library and Temp are both going to hold backend files that Unity uses as its imports and exports files, automatically as it compresses images things like that. Library and Temp, you should never have to mess with and you should never delete those folders.
So now that our Unity project is set up, let's switch to Maya and we will create a new project in Maya that's going to live inside of our Unity project. So in Maya I am going to click the File menu, go down to Project, and select New, and my project name, I am just going to title this Maya-3DModels. Again, you can title this however you like. The Location I am going to set inside of my UnityProject folder, inside the Assets folder.
Maya is going to give us some options for all the different folders that are going to hold things like textures and animations, all of the stuff that goes along with your Maya Project. For those I am just going to click Use Defaults and Maya is just going to get up the default folder names for all those files. So I will click Accept and back to Finder. If I look in my Assets folder now, I should this Maya project folder with all of my Maya folder hierarchy in there too.
Now if we go back to Unity, we should see in the Project panel here our Maya project folder which is under our Assets. So setting up the folders in this way is going to let Unity automatically import any changes to our Maya project and that way we don't have to worry about importing and exporting manually. So as a final step let's go back to Finder and we will copy in our exercise files. So I am going to take images and sourceimages, just copy those into my Maya project folder.
It's going to ask me if I want to replace the existing folders and I do want to replace them. Then all the rest of my files I am going to copy to the scenes folder. So now we have all of our project folder hierarchy set up and this is going to make it really easy to work back and forth between Maya and Unity.
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