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Setting up scene folders (Maya and Unity)

From: Game Character Creation in Maya

Video: Setting up scene folders (Maya and Unity)

So as a first up, we will set up new projects both in Unity and Maya and this will create one central location where all of our game asset files will live and it's going to make it really easy to work back and forth between Unity and Maya. So in Unity, we are going to go to the File menu and select New Project. I will set the Project Directory just to the Desktop. You can save this to wherever you like. And I will call this LyndaUnityProject.

Setting up scene folders (Maya and Unity)

So as a first up, we will set up new projects both in Unity and Maya and this will create one central location where all of our game asset files will live and it's going to make it really easy to work back and forth between Unity and Maya. So in Unity, we are going to go to the File menu and select New Project. I will set the Project Directory just to the Desktop. You can save this to wherever you like. And I will call this LyndaUnityProject.

Again, you can title it however you want. You'll have the option here to import the following packages. So this will let you import lots of pre-made assets into your Unity program files. At this point we don't need to worry about this. We will come back to this in later chapters. So I can just come down here and click Create Project and I don't what to save this AngryBots default scene that comes up when you first open Unity. So let's take a look at the Finder. So I see my LyndaUnityProject folder here. If I go into that folder I will see that Unity has automatically created this folder hierarchy for me.

I see three folders here. I have Assets and that's going to hold all of my game assets. So it's going to hold all of the sounds, all the images, all the 3D models, every file that I am going to be using in my Unity projects is going to reside in Assets, and I can make subfolders of that Assets folders if I need to. Library and Temp are both going to hold backend files that Unity uses as its imports and exports files, automatically as it compresses images things like that. Library and Temp, you should never have to mess with and you should never delete those folders.

So now that our Unity project is set up, let's switch to Maya and we will create a new project in Maya that's going to live inside of our Unity project. So in Maya I am going to click the File menu, go down to Project, and select New, and my project name, I am just going to title this Maya-3DModels. Again, you can title this however you like. The Location I am going to set inside of my UnityProject folder, inside the Assets folder.

Maya is going to give us some options for all the different folders that are going to hold things like textures and animations, all of the stuff that goes along with your Maya Project. For those I am just going to click Use Defaults and Maya is just going to get up the default folder names for all those files. So I will click Accept and back to Finder. If I look in my Assets folder now, I should this Maya project folder with all of my Maya folder hierarchy in there too.

Now if we go back to Unity, we should see in the Project panel here our Maya project folder which is under our Assets. So setting up the folders in this way is going to let Unity automatically import any changes to our Maya project and that way we don't have to worry about importing and exporting manually. So as a final step let's go back to Finder and we will copy in our exercise files. So I am going to take images and sourceimages, just copy those into my Maya project folder.

It's going to ask me if I want to replace the existing folders and I do want to replace them. Then all the rest of my files I am going to copy to the scenes folder. So now we have all of our project folder hierarchy set up and this is going to make it really easy to work back and forth between Maya and Unity.

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This video is part of

Image for Game Character Creation in Maya
Game Character Creation in Maya

40 video lessons · 8996 viewers

Chris Reilly
Author

 
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  1. 3m 50s
    1. Welcome
      39s
    2. What you need to know before watching this course
      1m 9s
    3. Understanding game asset creation
      1m 21s
    4. Using the exercise files
      41s
  2. 25m 35s
    1. Setting up scene folders (Maya and Unity)
      3m 58s
    2. Optimizing geometry
      3m 14s
    3. Using symmetry
      4m 8s
    4. Extruding geometry
      4m 19s
    5. Sculpting geometry
      4m 1s
    6. Importing reference sketches
      5m 55s
  3. 37m 14s
    1. Modeling the head and nose
      5m 34s
    2. Creating the mouth
      4m 28s
    3. Crafting the eyes
      5m 11s
    4. Building the body and a wing
      10m 11s
    5. Forming the limbs
      8m 5s
    6. Adding finishing touches
      3m 45s
  4. 36m 11s
    1. UV mapping overview
      2m 43s
    2. UV mapping the body parts
      9m 18s
    3. UV mapping the face
      7m 40s
    4. UV mapping wrap-up
      3m 44s
    5. Mirroring
      4m 57s
    6. Texturing
      2m 46s
    7. Normal mapping
      5m 3s
  5. 46m 21s
    1. Setting up the skeleton
      5m 19s
    2. Building the spine
      3m 39s
    3. Finishing the skeleton
      4m 32s
    4. Rigging the legs and feet
      8m 35s
    5. Rigging the torso
      3m 49s
    6. Rigging the arms and hands
      3m 35s
    7. Rigging the face and head
      5m 9s
    8. Rigging wrap-up
      2m 27s
    9. Skin binding and weight painting
      5m 26s
    10. Animating in Maya
      3m 50s
  6. 29m 9s
    1. Exploring the Unity interface
      3m 3s
    2. Importing character and animations into Unity
      5m 50s
    3. Controlling animations with scripts: Third-person character controller
      7m 14s
    4. Controlling animations with scripts: Third-person camera controller
      4m 4s
    5. Making read/write animations using UnityScript Editor
      4m 8s
    6. Controlling scripts with animation events
      4m 50s
  7. 19s
    1. Additional resources
      19s

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