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Setting up the image planes in Maya

From: Modeling a Character in Maya

Video: Setting up the image planes in Maya

Having a reference image to help you model isn't cheating. It's the smart way to make sure that your model has the correct proportions and shape. This video will show you how to get your orthographic reference into Maya so that you can make sure your model lines up with it. So we've got a fresh Maya scene right here. It's brand-new. Let's go into the four views, so we can place the reference image in here. In the Front view, let's go to its View menu, go down to Image Plane and Import Image. We're just going to find this image in the Exercise File, hank_reference.png. We'll open it up.

Setting up the image planes in Maya

Having a reference image to help you model isn't cheating. It's the smart way to make sure that your model has the correct proportions and shape. This video will show you how to get your orthographic reference into Maya so that you can make sure your model lines up with it. So we've got a fresh Maya scene right here. It's brand-new. Let's go into the four views, so we can place the reference image in here. In the Front view, let's go to its View menu, go down to Image Plane and Import Image. We're just going to find this image in the Exercise File, hank_reference.png. We'll open it up.

This we've got it in the Front view. While this image is still selected, we can move it around to put it in a little bit more of a convenient location. Right now it's right on top of where we're trying to model, so let's move that back a little bit. So we can go over the Channel Box and scroll down a little bit. We can see that the Center X, Center Y and Center Z, this will locate this image plane in space and we want to move it back a little bit, so it's not quite in the way of everything. So I'm going to click on Center Z. The way we can change these values is to either type in a new number here or we can do it interactively by pulling down Ctrl+middle mouse button and dragging.

That will move the image around. So what we want to do is move this back and out of the way and we can move it back really far. I'm just going to type in -99, because it's really easy number and it disappeared, but what we can see if we zoom out is that it just pushed it back farther. What we also want to do is in the Front view. We want to make sure that this reference image is lining up with the vertical and horizontal axes of this viewport. So let's go into this viewport, so we can see this more clearly and Center X, let's move this, Ctrl+middle click-drag.

I want to just move this so it's lined up with the center axis of the world. And then Centrer Y. Let's say Ctrl+ Click the middle mouse button and drag and move that so that we are sitting right on top of the horizontal axis. And go back into the side view. Now let's put the same reference image into the side view, so View > Image Plane > Import Image. So we've got the same reference image into this view, except we're going to focus on this portion of it.

So we want to reposition this one as well. And this one, this Center X axis, is what's going to move this farther back in space. So let's click in here and I'm just going to type in -99 because it's an easy number to remember. Let's move that back now. We just want to move this image so it's lined up the axes of this viewport. So just go into this and Center Y > Ctrl +middle mouse drag. Let's put the feet right on the horizontal axis. Centre Z > Ctrl+middle mouse drag and let's just move it over.

This one doesn't really have to be precise, just roughly somewhere close to the middle of the vertical axis. So we've got our reference images in place. We're ready to start modeling. You'll find that having reference images in your scene is invaluable for doing all kinds of modeling.

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This video is part of

Image for Modeling a Character in Maya
Modeling a Character in Maya

36 video lessons · 14673 viewers

Ryan Kittleson
Author

 
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  1. 2m 6s
    1. Welcome
      1m 27s
    2. Using the exercise files
      39s
  2. 31m 38s
    1. Navigation and views
      3m 7s
    2. Using Smooth Preview
      1m 34s
    3. Using the Extrude tool
      5m 58s
    4. Using the power of Soft Select
      3m 54s
    5. Adding new detail to an existing model
      3m 52s
    6. Using the Sculpt Geometry tool
      4m 35s
    7. Working symmetrically
      5m 17s
    8. Setting up the image planes in Maya
      3m 21s
  3. 18m 43s
    1. Proper edge flow
      6m 4s
    2. Attaching separately modeled body parts
      7m 6s
    3. Managing your scene
      5m 33s
  4. 45m 43s
    1. Beginning the basic facial structure
      6m 40s
    2. Making the head and neck
      5m 13s
    3. Refining the mouth
      4m 47s
    4. Forming the eyes
      7m 20s
    5. Building the nose
      3m 1s
    6. Crafting the ears
      6m 18s
    7. Making the teeth and gums
      8m 14s
    8. Modeling the tongue and eyebrow
      4m 10s
  5. 26m 28s
    1. Modeling the upper torso
      5m 33s
    2. Working from the waist down to the feet
      4m 55s
    3. Constructing the palm and thumb
      4m 18s
    4. Making fingers and finishing the hand
      4m 54s
    5. Applying artistic principles to the body
      6m 48s
  6. 13m 28s
    1. Drawing the NURBS curves for hair
      8m 57s
    2. Sculpting the polygonal hair clumps
      4m 31s
  7. 20m 43s
    1. Modeling the pants
      6m 16s
    2. Creating the shirt
      8m 7s
    3. Making the shoes
      6m 20s
  8. 22m 16s
    1. Creases and hard edges
      7m 22s
    2. Cleaning up problem areas
      5m 0s
    3. Putting on the finishing touches
      4m 58s
    4. Adapting one model for many characters
      4m 56s
  9. 2m 19s
    1. Recap and further recommendations
      2m 19s

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