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Once you've drawn your initial product design, it's time to take it to a 3D program for modeling. Veejay Gahir takes the initial sketch of a Formula 1 steering wheel from the first part of this series and shows you how to model and render a fully realized version in Maya. He shows how to import the sketch, use box and freeform modeling techniques to create the basic shape, and add details like buttons, dials, and decals. Finally, Veejay shows how to add texture and lights and render out the final view of your model.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
In this video we're going to talk a little bit about Maya's project folders.
If we go up to File, Open Scene, this is the default installation path for Maya.
It's under your username, documents, Maya, projects, default.
Whenever you're starting a brand new project, it's best
to set up a new project folder for Maya.
To do this, we're going to go to File
If you're a premium member of Lynda.com,
you can download the exercise files folder.
I've done that and placed it onto my desktop,
and now I need to point Maya to that location.
To do this, let's go to File
So again, it's a good idea to get this done before we start any project, so that Maya can access all the source images and all the Maya files correctly.
There are currently no FAQs about Modeling an F1 Wheel in Maya.
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