From the course: Maya: nHair
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Selecting follicles in the viewport - Maya Tutorial
From the course: Maya: nHair
Selecting follicles in the viewport
In order to manipulate follicles you need to be able to select them first. But before we do that I just want to make a couple quick adjustments to the hair system. I'll select the hair go to the attribute editor. And in the clump and hair shape I just want to little bit larger clump width. Spread the hairs out a bit more around each follicle. And also the clump width scale, I'll set to be uniform. Okay. Now, selecting follicles. We can accomplish that in a couple of ways. Probably the easiest way is to put things onto display layers. We can review that process really quickly. If I go to the outliner I can select, for example, the hair strokes and put them on their own layer. Call that strokes layer. And we can also put the follicles on their own layer of course. Select the follicle group node in the outliner, make a new layer. And also the output curves, put them on a layer. And so we can select only the follicles if we want to, by either hiding these other elements Or perhaps…
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Contents
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(Locked)
Creating follicles with the Paint Hair Follicles tool8m 18s
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Selecting follicles in the viewport2m 53s
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Moving follicles in UV space3m 45s
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Trimming and extending follicles4m 4s
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Painting follicle attributes4m 54s
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Painting follicle color4m 4s
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Setting individual follicle attributes4m 5s
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Converting the follicle simulation method8m 56s
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Linking objects to surfaces with follicles5m 42s
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