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In Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Autodesk. This course takes an in-depth tour of Maya's interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course.
Maya also allows you to rotate and scale objects. Now rotation and scale work pretty similar to the Move tool. Now again, let's reiterate the QWERTY keys here. Q, if we hit the Q, that's select. W is move, E is rotate, and R is scale. So let's go ahead and select this couch. I am going to hit E to go to the Rotate tool. And in fact, I am going zoom in. Now notice how you can actually zoom and orbit and pan while the Rotate tool is active. Just as long as you don't click anywhere within this area where the tool gizmo is you can actually position your camera, so you can see exactly what you're doing.
Now let's take a look at this Rotate tool. Notice how we have, again, three colored axis. We have red, green and blue, and these correspond to X, Y and Z. But in this case we are rotating around the axis. So, for example, the Y is our up and down axis. If I grab the green bar there, you'll notice I'm actually rotating around that vertical pivot. It's almost like there is an axle through the object that's going up and down, and we're just spinning that axle.
So if wanted to rotate around the X axis, that would be this particular direction. So we would be rotating around that axle, and the same for the Z axis. And in fact, I am going to go ahead and hit Ctrl+Z to undo my way out of this. Now also notice that there is about light blue ring completely around this three- colored gizmo, and that light blue ring always is on the direct outside of that. Now what that ring does is it allows me to rotate around a pivot directly down the direction that we're looking.
So right now I am looking kind of through this direction. That's how I will rotate. So if I go kind of in this upward direction, I would rotate around there, so this outer ring just rotates around the direction of view. Now if I want, I can also click in between any one of these green axes, and basically it allows me to rotate around all of the axes. I personally find this a little hard to control, so what I tend to do when I rotate is I rotate in one direction, and then I rotate in another direction as well.
Now the next tool we want to look at is called scale. And this works very similar to the Rotate tool and to the Move tool. And again, notice how we have three axes. We have red, green and blue, and by grabbing any one of these handles we can basically scale along any of these axes, which is all kind of nice. But also notice how in the middle, if I grab that, it scales it uniformly. So if I just wanted to have a bigger couch with the same proportions, I would just go ahead and grab the middle.
If I wanted to make the couch a little bit longer, I'd grab the Z axis. If you wanted to make couch little bit deeper, grab the X axis and so on. So now that we have all of these tools - we have move, rotate and scale - we can actually go ahead and rearrange some of the furniture. So let's go ahead and select the couch, the coffee table, and the other the couch, and let's go ahead and rearrange them. I can do that by just rotating them, and if I want I can also move them.
So, for example, if I wanted to move this one here, I can select that, and I can move this one over here, and I can move this one here. And this allows me to basically reposition my couches, and basically rearrange the furniture. So what I'm doing here is I am basically just using the move, the rotate, and at this point not the Scale tool, but just by using move and rotate I can actually rearrange the furniture in my little office.
So those are some of the basics on how to rotate and scale objects, and with the combination of move, move, rotate and scale will allow you to basically position any object in the scene just about anywhere you want.
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