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Rigging wrap-up

From: Game Character Creation in Maya

Video: Rigging wrap-up

So we have got all our controls in place and we just need to go through of a couple of more steps to kind of clean things up a little bit. I am going to take a look in the Outliner here and just make sure all of my hierarchy is correct. Let's just start with the head and work our way down. So my Head control. Right now my Eyes are parented to the Head. I also want to make sure that all other controls that are located on the head are parented to the head. So the Antena, both Antennas and all the Jaw controls, actually parented to the head. Now look at these different Shoulder controls. It looks good.

Rigging wrap-up

So we have got all our controls in place and we just need to go through of a couple of more steps to kind of clean things up a little bit. I am going to take a look in the Outliner here and just make sure all of my hierarchy is correct. Let's just start with the head and work our way down. So my Head control. Right now my Eyes are parented to the Head. I also want to make sure that all other controls that are located on the head are parented to the head. So the Antena, both Antennas and all the Jaw controls, actually parented to the head. Now look at these different Shoulder controls. It looks good.

So just take a look at our Spine controls, which lead to the controls for the upper arms. To the Left and the Right upper Shoulder should both be parented to Spine_3. Then the lower arm and hand controls should get parented to Spine_1 and then finally the Head controls should also get parented to Spine_3. It's looking good and then we will just make one additional control.

So we go to Create > NURBS Primitives > Circle, and I just want a make a big circle kind of around the base of the character that I can use to just pick up and control everything all at once. So I am going to hold down X to snap to grid here and just click-and-drag and that looks just fine. So in my Outliner, I am going to title this one, MAIN_CONTROL. Then all of my controls will get parented to MAIN_CONTROL.

So now if I just want a move the entire character around I can just click-and-drag him around. I also want to make sure that all of my controls are in the controls layer. So now I can turn on and off the controls and that can just help visually make things look little bit less messy. I am going to turn my geometry back on. So all our controls are set up now and in the next video we'll get ready to bind the skeleton to the actual geometry so you can post the character.

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This video is part of

Image for Game Character Creation in Maya
Game Character Creation in Maya

40 video lessons · 8836 viewers

Chris Reilly
Author

 
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  1. 3m 50s
    1. Welcome
      39s
    2. What you need to know before watching this course
      1m 9s
    3. Understanding game asset creation
      1m 21s
    4. Using the exercise files
      41s
  2. 25m 35s
    1. Setting up scene folders (Maya and Unity)
      3m 58s
    2. Optimizing geometry
      3m 14s
    3. Using symmetry
      4m 8s
    4. Extruding geometry
      4m 19s
    5. Sculpting geometry
      4m 1s
    6. Importing reference sketches
      5m 55s
  3. 37m 14s
    1. Modeling the head and nose
      5m 34s
    2. Creating the mouth
      4m 28s
    3. Crafting the eyes
      5m 11s
    4. Building the body and a wing
      10m 11s
    5. Forming the limbs
      8m 5s
    6. Adding finishing touches
      3m 45s
  4. 36m 11s
    1. UV mapping overview
      2m 43s
    2. UV mapping the body parts
      9m 18s
    3. UV mapping the face
      7m 40s
    4. UV mapping wrap-up
      3m 44s
    5. Mirroring
      4m 57s
    6. Texturing
      2m 46s
    7. Normal mapping
      5m 3s
  5. 46m 21s
    1. Setting up the skeleton
      5m 19s
    2. Building the spine
      3m 39s
    3. Finishing the skeleton
      4m 32s
    4. Rigging the legs and feet
      8m 35s
    5. Rigging the torso
      3m 49s
    6. Rigging the arms and hands
      3m 35s
    7. Rigging the face and head
      5m 9s
    8. Rigging wrap-up
      2m 27s
    9. Skin binding and weight painting
      5m 26s
    10. Animating in Maya
      3m 50s
  6. 29m 9s
    1. Exploring the Unity interface
      3m 3s
    2. Importing character and animations into Unity
      5m 50s
    3. Controlling animations with scripts: Third-person character controller
      7m 14s
    4. Controlling animations with scripts: Third-person camera controller
      4m 4s
    5. Making read/write animations using UnityScript Editor
      4m 8s
    6. Controlling scripts with animation events
      4m 50s
  7. 19s
    1. Additional resources
      19s

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