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In Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Autodesk. This course takes an in-depth tour of Maya's interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course.
There are other ways to do deformations that can be animated. We looked at a couple of them in modeling and those were called the Nonlinear Derformers. Those can also be used for animation. So, let's just show you how to animate those to rig up this character for that. We have the character ears and as he moves around, you typically want to see a floppy eared character. So, we can do that very simply using what's called the Nonlinear Deformer. So I am going to select the ear, Create Deformers, and under Nonlinear, remember these? We used them in modeling.
The one I want to use here is called the Bend Deformer. So, when I select this, you can see what happens is this little object comes up here. I can click and see it in the Outliner here, and it's called the bend1Handle and if I show this in X-ray mode, you can kind of see how that looks. If I go to the Attribute Editor for this handle, you can see that-- there is actually a node here called bend1 and it can actually bend that ear. But if you notice, the ear itself is not bending along where it should bend.
It should actually be bending where it's attached to his head, which is right about here. All I have to do is select my deformer and then just move it up, so that the center of that is right around where that ear attaches to the head. Now, once I have that, so then I can just start bending it. Now, one thing you couldn't do also is change what's called this High and Low Bound. Now by making the Low Bound a little bit bigger, you can see how it extrudes down beyond the bottom of that head, and I can also restrict my High Bound.
This just gives me a better visual clue as to what I've got. So, all I have to do is select this, and now I can bend his ear accordingly. So, I am going to go ahead and set that to 0. Let's go ahead and just do that for his other ear. So, I am going to select the ear, Create Deformers > Nonlinear > Bend. Then I know right away that I am going to have to move this up to the point where the ear attaches. Then just go ahead and dial in that High and Low Bound.
Now, this is really just a visual cue. So, you don't absolutely have to do this part of it. But I like doing it, so that way I know a little bit more closely what I'm doing with this particular character, and there we go. So, that's how you make the character's ears all floppy.
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