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Learn how to rig an entire bird character from start to finish in Maya. Jason Baskin takes you through the complete process, starting with a virtual skeleton—positioning joints and orienting them so that they behave predictably. You'll add controls so an animator can later keyframe and pose the character, concentrating on the wings and then moving to the feet and back. Then you'll establish the feather behavior, adding controls and attributes that allow the wing to be shaped for flight or rest. Jason even shows how to create squash, stretch, and bend deformations for more cartoonish animation styles. Finally, you'll bind the mesh to the skeleton and take your bird for a test flight.
Welcome to Rigging a Winged Animal in Maya, I'm Jason Baskin and in this course we'll rig an entire bird character from start to finish. We'll begin by creating a virtual skeleton for our character, placing joints within the mesh and orienting them so that they'll behave predictably. Then we'll create control curves which an animator can ultimately use to key frame and pose our character. We'll work on the wings first, then move to the feet and back as we develop controls for specific regions of the character's body.
Next we'll focus on the feather behavior and create controls and attributes that allow the animator to shape the wing for flight or rest. And we'll even get into the process of creating squash, stretch, and bend deformation for more cartoonish animation styles. We'll cover all these techniques and more as we bring this rig to completion. So, let's get started Rigging a Winged Animal in Maya
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