From the course: Maya: nHair
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Rendering in mental ray
To render hair in Mental Ray, there are also some special considerations to take into account. The first thing I'll want to do is to play the simulation to let the hair settle down. I'll click Rewind and then Play. I let the simulation play for about six frames and then press the Stop button. And now that hair has settled down. Now we'll want to enable the Mental Ray renderer. Go up to the Render Settings window, and the pull-down list that says Render Using should be set to Mental Ray. And if we go to the Quality tab, I'll show you that we haven't changed the sampling mode or any of the options from their defaults. Okay, close the Render Settings window. Now we want to adjust the shadows for our key light. And that's this point light over here, so I'll select it, and then go to the Attribute Editor, Ctrl+A. Previously in Maya software, we needed to use depth map shadows, because the Maya software render engine uses paint effect strokes, and paint effect strokes only work with depth…
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