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One of the most powerful 3D applications on the market, Maya 2010, now includes three complimentary bundled applications: MatchMover, powerful camera matching software; Toxik, a node-based compositor; and Backburner, a network rendering manager for Maya, 3ds Max, and Toxik. In Maya 2010: Getting Started with MatchMover, Toxik, and Backburner, instructor George Maestri demonstrates how to use these applications with Maya's existing powerful feature set to create engaging 3D animations. Exercise files accompany the course.
Now once you have your composition completely done, it's time to render the final output. Now we do this using the Render function. So, the easiest way to do this is to highlight the Output node and under that, you actually have a Render function. But before we do that, we want to make sure that we have our image format set right, HD 720p, the right pixels, the right start and end frame and so on. Once we do that, we can actually go to our Render node. So, we actually have two tabs here.
One is for the Destination, so we can actually put in any sort of token here. So if we want, we can give it the Comp Name, we can give it the Output Name, Date, Time and so on and so forth. And this is actually what is showing up. It is actually going to give us a RenderFolder, the Version, OutputName and the FrameNo. Actually Toxik has its own naming scheme that it imposes and basically, it just goes ahead and creates a directory and names it the same name as the composition, makes it pretty simple.
Now over here, we have our file format. Now we can export in any one of these formats. Just for the sake of simplicity, I am going to export this as a JPEG. We can also change the Gamma on the output. Now if we want, we can also go to our Render Preferences and actually set some basic preferences for the project, which will show up when we render. We don't need to do that at this point. Now once you have your file name and your file format set up, then you can just go ahead and do a render.
So I am just going to do File>Render. Now what happens is we actually have as many outputs nodes as we have in our composition, we'll have here. So I only have one output node, so I am actually going to only have one output here. Now we can render in one of three ways. We can render Foreground rendering, which means it'll show you the progress of the render. We can also render Background, which means it will go ahead and start rendering and then you can go ahead and continue to work within Toxik or you can also use Backburner to render Toxik files as well.
We are going to go ahead and use Foreground rendering, make sure our Start and End frame are proper and then just go ahead and click Start. That's going to go ahead and just write out all of the frames and will be done. Now once the render is done, you can go ahead and take a look at it. I am actually going to go into Windows here and if we look our Chapter05 folder, Toxik has put in a new folder called Renders and under it, it has a folder called Comp_06, which is the name of our composition.
And under that, it has all the JPEG files that we created. Now let's go ahead and take a look at this. Actually, I am just using FCheck for Maya to take a look at our final output. And there we go. Now we have only touched on some of the basics of Toxik, but you can see it's a fairly easy package to use, once you get the hang of it. So, go ahead and continue to use Toxik in your projects.
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