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Light has more qualities than you think: temperature, brightness, and diffusion, just to name three. When it comes to replicating it in the digital world, you need strong materials and lighting tools, and Maya offers both. Learn how to replicate three unique lighting setups in interior scenes, starting with direct daylight. After you produce the daylight renderings, Adam Crespi shows how to light the scene with interior lights suitable for night or dusk shots, and then use sky portals to create soft indirect light that blooms through the windows. He follows up with rendering specular, mask, and ambient occlusion passes, and then shows how to composite the renderings in both Adobe After Effects and The Foundry Nuke.
Hi. I'm Adam Crespi, and welcome to Rendering Interiors in Autodesk Maya. In this course, we'll look at how to light an interior scene in a variety of lighting rigs. I'll start by showing you how to create and apply realistic Mental Ray materials to the scene. Then I'll show you how to use the daylight system, interior lights, and sky portals to light the scene. We'll see how to create striking images using sophisticated lighting, compositing, and post effects.
We'll be covering all of these features, plus plenty of other tools and techniques. Now let's get started with Rendering Interiors in Autodesk Maya.
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