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Rendering Exteriors in Maya
Illustration by Richard Downs

Rendering Exteriors in Maya

with Adam Crespi

Video: Welcome

Hi.
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  1. 3m 3s
    1. Welcome
      51s
    2. What you should know before watching this course
      16s
    3. Using the exercise files
      1m 56s
  2. 52m 24s
    1. Assessing the design possibilities
      4m 5s
    2. Forming paint colors and sheen levels
      8m 49s
    3. Making brick and concrete sparkle
      8m 36s
    4. Adding subtle detail to wood and siding
      8m 4s
    5. Polishing metals
      10m 57s
    6. Adding luster to glasses
      4m 23s
    7. Converting paint effects for mental ray
      7m 30s
  3. 30m 3s
    1. Creating the Daylight system and positioning the sun
      6m 26s
    2. Softening the sun and shadows
      7m 17s
    3. Adjusting the Photographic Exposure for stylized imagery
      6m 10s
    4. Lighting using HDR imagery in the Daylight system
      3m 27s
    5. Adding extra lights for glossy surfaces
      6m 43s
  4. 34m 17s
    1. Casting light from exterior fixtures
      8m 12s
    2. Lighting interior spaces for night
      4m 25s
    3. Creating a low sun with a directional light
      4m 50s
    4. Adjusting luminous and lit surfaces
      11m 2s
    5. Fine-tuning the Photographic Exposure
      5m 48s
  5. 24m 14s
    1. Rendering and optimizing rendering
      5m 46s
    2. Fine-tuning Final Gather for speed
      6m 45s
    3. Pushing Global Illumination values for visual impact
      5m 36s
    4. Stylizing the bounced lighting
      6m 7s
  6. 38m 20s
    1. Creating an ambient-occlusion override material
      4m 16s
    2. Creating an ambient-occlusion rendering pass with custom materials
      5m 48s
    3. Lighting a custom specular pass for sparkle
      5m 49s
    4. Setting up custom masks for compositing flexibility
      3m 25s
    5. Ambient occlusion for plants
      11m 42s
    6. Rendering the image passes
      7m 20s
  7. 35m 9s
    1. Importing the imagery and arranging the layers
      4m 31s
    2. Setting blending modes and adjusting opacity
      4m 31s
    3. Fine-tuning color using rendered masks
      5m 47s
    4. Adding depth of field
      5m 1s
    5. Putting on the final polish with glinting highlights and glow
      4m 51s
    6. Adding quick clouds and sky
      8m 13s
    7. Rendering the composited images
      2m 15s
  8. 27m 33s
    1. Importing the imagery and arranging the layers
      4m 10s
    2. Setting blending modes and adjusting opacity
      3m 2s
    3. Fine-tuning color using rendered masks
      4m 20s
    4. Adding depth of field
      4m 42s
    5. Putting on the final polish with glinting highlights and glow
      3m 9s
    6. Adding quick clouds and sky
      6m 0s
    7. Rendering the composited animation
      2m 10s
  9. 46s
    1. Next steps
      46s

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Rendering Exteriors in Maya
4h 5m Intermediate Jul 01, 2014

Viewers: in countries Watching now:

Learn how to render the exterior of a building with both day and night lighting rigs. Author Adam Crespi guides you through the process of applying exterior materials like wood, metal, and glass; rendering the scene in daylight with the Daylight system and photographic exposure controls; and adjusting the lighting for dusk and nighttime shots, including turning on lights inside and outside the house. Finally, Adam takes the image into post, demonstrating workflows to add final polish with Nuke and After Effects.

Topics include:
  • Creating exterior materials
  • Converting paint effects for mental ray
  • Positioning the sun with the Daylight system
  • Lighting using HDR imagery
  • Lighting interior spaces
  • Adjusting and optimizing the render settings
  • Setting up additional rendering passes for compositing purposes
  • Compositing and adding post effects in Nuke and After Effects
Subjects:
3D + Animation Architecture Rendering Textures Materials Lighting CAD
Software:
Maya
Author:
Adam Crespi

Welcome

Hi. I'm Adam Crespi. And welcome to Rendering Exteriors in Autodesk Maya. In this course, we'll look at rendering an exterior of a building in both day and night lighting rigs. I'll start by showing you how to get materials on the building using your mental ray shaders for optimal results. Then I'll show you how to create the mental ray daylight system and link in a photographic exposure for camera controls. We'll see how to create a night lighting rig, turning on the outside and inside lights.

Finally, we'll take our images into Post, showing the workflow in both the Foundry Nuke, and Adobe After Effects, for some final polish on the imagery. We'll be covering all these features, plus plenty of other tools and techniques. Now, let's get started with Rendering Exteriors in Autodesk Maya.

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