From the course: Modeling an F1 Wheel in Maya

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Positioning lights and adjusting light attributes

Positioning lights and adjusting light attributes - Maya Tutorial

From the course: Modeling an F1 Wheel in Maya

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Positioning lights and adjusting light attributes

This video I'm going to show you very quickly how to set up some light sources, and how I illuminated this F1 wheel. So in chapter 06, let's open the file 06_ 02_F1_Lighting. Let's go to our perspective view, and let's just go straight into a Pic Render. You'll notice that it's all cascilated, and hard-edged, because we're using my software. I want to switch this to Mental Ray. Let's take a look at some of our settings here. The first thing I always do with Mental Ray, is I make sure that I switch off Enable Default Lights. And our Quality tab right now is set to 0.5, and that's fine, we'll leave it at that. And let's render again. So, the look that I was going for here, particularly using a black background, is to ensure that I've got some rim lighting. Rim lighting is lighting that comes from behind the model, that illuminates the inside of the handle, and also the outside profile of the paddles. If you look at the model itself, I've got one, two, three directional lights, one from…

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