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In Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Autodesk. This course takes an in-depth tour of Maya's interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course.
There are two more tools that allow you to create additional geometry in Maya. Those are called Poke and Wedge Face. So, let's take a look at these. We are going to start with the cube, very simple. We are going to shade that, and then I want to go ahead and add in some detail. So we are going to go into my Channel box here, to the polyCube, and just make sure that I have got about four subdivisions of height and depth. Now, let's take a look at these tools. They are actually here under the Edit Mesh menu. I am going to just go ahead and tear off that menu so we can take a look at it.
They are right here: Poke and Wedge face, and they both work on faces. So, I am actually going to go into Face mode here and just select one face. Let's just start with Poke. So, what Poke does is it basically just subdivides the face. It kind of draws an X from corner to corner on the face and puts a vertex in the middle. So really, what it does is give you geometry that allows you to create kind of like this pyramid shape. Now, this particular tool only works on one face at a time, or works on a per-face basis.
So, even if I were to select multiple faces and I did Poke Face, each individual face would have the same effect. So, this doesn't really change its effect depending upon how many faces you select. So, it's basically on a per-face basis. Now, the next one is called Wedge Face. What that does is it takes one or more faces and rotates them around a line of edges. So, for this one though, you need to be able select a face and an edge. So, I am going to right-click and go into Multi-mode and go ahead and select these two faces and then see that edge? I am going to Shift+Select that as well.
So, now I have some faces and an edge selected. Now, all I have to do is just click on Wedge Face, and there it goes. So, you can see how this works. It basically just takes this edge and then rotate those faces around it. Now, if I go into Wedge Face, you can see I have an Angle. So, I can actually tell it what angle I want to wedge those faces and also how many divisions I can use. If I actually go into my Options here, they'll show up as well.
Now, Wedge also works for multiple faces and multiple edges. So, let's do this one more time. We go into Multi-mode. I am going to select these four faces and then one, two edges, so you can see that it actually works for multiple edges as well. So, you can see how Wedge can be very handy for creating things like maybe air-conditioning ducts, or connecting any sort of square objects, that sort of thing. So, both of these have their uses. So, just go ahead and learn the tools. I am sure there will be an opportunity to use them as you work with Maya.
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