From the course: Maya: nHair
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Painting follicle color
To adjust the color of end hair, you'll need to do that through the follicles. Either by adjusting the color of individual follicles, as we'll see in the next movie, or more conveniently, with the Paint Hair Follicles Tool. Now within the hair system shape, you can actually add a texture or map to the hair color. But, I don't recommend you do that because you can't really control the placement of colors. Let's take a look at that, just briefly, so you'll see what the issue is. I'll select the hair strokes and go to the Attribute Editor, Ctrl+A. And in the Hair system shape node, go to the Shading section, and you'll see Hair Color. And there is a Create Render Node button there, meaning that we could drop in a texture map. So let's try it, I'll click on the Create Render node button and just add a Ramp texture, just to illustrate the issue. Click on Ramp. And now what you see is the Ramp has been applied and it's according to the UV space of the model. However, we're not seeing a…
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Contents
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Creating follicles with the Paint Hair Follicles tool8m 18s
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Selecting follicles in the viewport2m 53s
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Moving follicles in UV space3m 45s
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Trimming and extending follicles4m 4s
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Painting follicle attributes4m 54s
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Painting follicle color4m 4s
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Setting individual follicle attributes4m 5s
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Converting the follicle simulation method8m 56s
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Linking objects to surfaces with follicles5m 42s
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