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In this video, I'll look at painting in the red and white on that gas pump, and then adding in some of the general other colors. What I'll do to start out is get the white overlay on the front panel here. By the way, I've unwrapped it. I've already got the border of that white paint in cleanly, and I've even got polygons right here to be able to put the red in nicely. I've made my layers as part my planning process. If you're tired of working on the side, you can always grab the Layers palette and drag it over. I've also gone into the Layers palette and under Panel Options, made the Thumbnail Size large.
Now I'll scroll down and pick the white panel. Then I'll take this Layers palette and dock it back over here again. I'll use my marquee, pressing M and selecting a large region right over the front panel of the gas pump, overlapping by just a touch in case there's any texture spilling. I'll eyedropper my white color for my gas station. Here's the reference image. When I eyedropper this, what we think is white here in the picture, when I click on the foreground color, is actually a fairly bright gray with a tiny bit of color.
What I'm going to do for my color, because I'm going to have my lighting in game, is to brighten up this color considerably and then bring up the saturation just a touch, so there is the slightest bit of warmth in there. Now I'll go back over, and I'm going to fill that marquee, making sure I'm on my white panel layer. I'll press G, and it takes me to the paint bucket, and there's the fill. I'll deselect by pressing Ctrl+D. Now what I need to do is get the red strip across the middle in. I'll look back at the reference, and it looks like that red needs to come from just under the trim to just below the window where the dials are.
Here's the red front panel layer, and temporarily, I'm going to turn off that white. This lets me see in my mesh lines a little clear. What I can also do is turn off and on other components. I'll turn on my bump layer, scroll down in there, and turn off the bump base. So now I've got the bump overlaying on the diffuse without the bump base, and I've got a clean marker where this chrome trim strip is. I'll press M for marquee, and I'll put in a marquee right there. And I'm actually going to let it go right under that chrome strip, as later I'll come back and put a color on that overlapping on a separate layer.
What I'll do is scroll down in my layers and pick the red front layer if it's not already active. I'll eyedropper my base color and then press G for the paint bucket and fill that in. Finally, I need to subtract the dials from that red front. In this case, what I'm going to do is use the Magic Wand to select. I'll go up and pick my UVSnapShot layer and press Ctrl+D to deselect. I'll press W for Magic Wand, and I'll start to magic wand those polygons. You can always zoom in if you can't see things clearly.
With my Magic Wand on, I'll pick the polygons in the middle here on that dial. I'll also pick polygons on the surrounding area. That way it's white all the way out. I'm holding Shift to add to the selection, and I've selected all the way around. Now what I'll do is choose Select > Modify > Expand. With a little bit of expansion, I can catch the white lines in here so I have a continuous area. I'll expand out by three pixels. Now it's a continuous piece, where that white needs to be in the dials.
I'll check here in the reference one more time and make sure I'm in the right place. It looks pretty good. It looks like the red needs to stop right on that edge. I can always come in here and contract it if I need, choosing Select > Modify > Contract. I'll pull it in by a couple of pixels. I'll scroll down, and there is that red front. I'll delete that piece, and then I'll turn back on my white panels, and now I'm set. I've got my clean red paint with a white recessed section for where the dials are.
I've also got my white panel and my red overcoat on everything. What I'll do is save this PSD and update in Maya and sees if this works. I'll deselect by pressing Ctrl+D. I'll go back up and make sure in my bump group I turn back on that bump base. Then I'm going to roll up these layers and just check and make sure everything is visible correctly. There is the color, and there's the bump. I'll turn off the UVSnapShot and save out this PSD as 02_07_gas_pump_end.
Back here in Maya, I'm going to update that PSD once again, clicking on the bump layer and picking the right one. In the color, I'll pick the 02_07_gas_ pump_end, and it's going to put it back in the transparency as well. That's okay. I can always break that connection. I'll update the specular, just to make sure and consistent, and then I'll see how it looks. It gave me that warning at the bottom: the layer is empty, et cetera. That's okay. I haven't done anything with the specular yet, so I'm not concerned about it.
If I deselect and look around, my gas pump is coming together nicely. Right now it's clean, but at least I've got all the parts in the right place. I'm ready to start scratching the red and revealing the white underneath. I've got the white showing, and it's ready for the chrome trim. I'm also ready to start rusting and degrading the sides, which I'll do in the next video.
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