Easy-to-follow video tutorials help you learn software, creative, and business skills.Become a member

Painting the base coat and the logo

From: Game Prop Creation in Maya

Video: Painting the base coat and the logo

In this video, I'll look at painting in the red and white on that gas pump, and then adding in some of the general other colors. What I'll do to start out is get the white overlay on the front panel here. By the way, I've unwrapped it. I've already got the border of that white paint in cleanly, and I've even got polygons right here to be able to put the red in nicely. I've made my layers as part my planning process. If you're tired of working on the side, you can always grab the Layers palette and drag it over. I've also gone into the Layers palette and under Panel Options, made the Thumbnail Size large.

Painting the base coat and the logo

In this video, I'll look at painting in the red and white on that gas pump, and then adding in some of the general other colors. What I'll do to start out is get the white overlay on the front panel here. By the way, I've unwrapped it. I've already got the border of that white paint in cleanly, and I've even got polygons right here to be able to put the red in nicely. I've made my layers as part my planning process. If you're tired of working on the side, you can always grab the Layers palette and drag it over. I've also gone into the Layers palette and under Panel Options, made the Thumbnail Size large.

Now I'll scroll down and pick the white panel. Then I'll take this Layers palette and dock it back over here again. I'll use my marquee, pressing M and selecting a large region right over the front panel of the gas pump, overlapping by just a touch in case there's any texture spilling. I'll eyedropper my white color for my gas station. Here's the reference image. When I eyedropper this, what we think is white here in the picture, when I click on the foreground color, is actually a fairly bright gray with a tiny bit of color.

What I'm going to do for my color, because I'm going to have my lighting in game, is to brighten up this color considerably and then bring up the saturation just a touch, so there is the slightest bit of warmth in there. Now I'll go back over, and I'm going to fill that marquee, making sure I'm on my white panel layer. I'll press G, and it takes me to the paint bucket, and there's the fill. I'll deselect by pressing Ctrl+D. Now what I need to do is get the red strip across the middle in. I'll look back at the reference, and it looks like that red needs to come from just under the trim to just below the window where the dials are.

Here's the red front panel layer, and temporarily, I'm going to turn off that white. This lets me see in my mesh lines a little clear. What I can also do is turn off and on other components. I'll turn on my bump layer, scroll down in there, and turn off the bump base. So now I've got the bump overlaying on the diffuse without the bump base, and I've got a clean marker where this chrome trim strip is. I'll press M for marquee, and I'll put in a marquee right there. And I'm actually going to let it go right under that chrome strip, as later I'll come back and put a color on that overlapping on a separate layer.

What I'll do is scroll down in my layers and pick the red front layer if it's not already active. I'll eyedropper my base color and then press G for the paint bucket and fill that in. Finally, I need to subtract the dials from that red front. In this case, what I'm going to do is use the Magic Wand to select. I'll go up and pick my UVSnapShot layer and press Ctrl+D to deselect. I'll press W for Magic Wand, and I'll start to magic wand those polygons. You can always zoom in if you can't see things clearly.

With my Magic Wand on, I'll pick the polygons in the middle here on that dial. I'll also pick polygons on the surrounding area. That way it's white all the way out. I'm holding Shift to add to the selection, and I've selected all the way around. Now what I'll do is choose Select > Modify > Expand. With a little bit of expansion, I can catch the white lines in here so I have a continuous area. I'll expand out by three pixels. Now it's a continuous piece, where that white needs to be in the dials.

I'll check here in the reference one more time and make sure I'm in the right place. It looks pretty good. It looks like the red needs to stop right on that edge. I can always come in here and contract it if I need, choosing Select > Modify > Contract. I'll pull it in by a couple of pixels. I'll scroll down, and there is that red front. I'll delete that piece, and then I'll turn back on my white panels, and now I'm set. I've got my clean red paint with a white recessed section for where the dials are.

I've also got my white panel and my red overcoat on everything. What I'll do is save this PSD and update in Maya and sees if this works. I'll deselect by pressing Ctrl+D. I'll go back up and make sure in my bump group I turn back on that bump base. Then I'm going to roll up these layers and just check and make sure everything is visible correctly. There is the color, and there's the bump. I'll turn off the UVSnapShot and save out this PSD as 02_07_gas_pump_end.

Back here in Maya, I'm going to update that PSD once again, clicking on the bump layer and picking the right one. In the color, I'll pick the 02_07_gas_ pump_end, and it's going to put it back in the transparency as well. That's okay. I can always break that connection. I'll update the specular, just to make sure and consistent, and then I'll see how it looks. It gave me that warning at the bottom: the layer is empty, et cetera. That's okay. I haven't done anything with the specular yet, so I'm not concerned about it.

If I deselect and look around, my gas pump is coming together nicely. Right now it's clean, but at least I've got all the parts in the right place. I'm ready to start scratching the red and revealing the white underneath. I've got the white showing, and it's ready for the chrome trim. I'm also ready to start rusting and degrading the sides, which I'll do in the next video.

Show transcript

This video is part of

Image for Game Prop Creation in Maya
Game Prop Creation in Maya

90 video lessons · 6156 viewers

Adam Crespi
Author

 
Expand all | Collapse all
  1. 7m 22s
    1. Welcome
      43s
    2. Using the exercise files
      1m 35s
    3. What you should know before watching this course
      23s
    4. Setting up the workflow
      4m 41s
  2. 46m 16s
    1. Overview of modeling a large prop and planning for modular textures and models
      6m 53s
    2. Blocking out the overall form
      6m 14s
    3. Adding curved panels
      3m 26s
    4. Rounding the corners
      6m 46s
    5. Unwrapping the face frame
      6m 39s
    6. Unwrapping the sides
      5m 8s
    7. Moving and sewing UVs
      5m 23s
    8. Laying out the UV coordinates
      5m 47s
  3. 1h 50m
    1. Overview of the texturing process and PSD networks
      4m 43s
    2. Creating a bump map for the sides
      10m 55s
    3. Adding details to the bump map
      8m 6s
    4. Drawing the bump map for the front
      7m 51s
    5. Adding details to the panels
      7m 45s
    6. Painting the diffuse texture and planning the layers
      3m 35s
    7. Painting the base coat and the logo
      5m 24s
    8. Adding labels and other markings
      10m 45s
    9. Adding soft rust
      8m 32s
    10. Adding rust bubbles
      8m 58s
    11. Setting up a library of gas pump textures
      6m 40s
    12. Painting dirt and rust variations
      5m 23s
    13. Weathering away the paint
      5m 1s
    14. Converting bump maps to normal maps
      5m 36s
    15. Testing the maps
      11m 8s
  4. 1h 28m
    1. Overview of modeling small props
      1m 59s
    2. Modeling a sledgehammer
      6m 11s
    3. Modeling a pry bar
      6m 26s
    4. Adding detail and hardening edges
      5m 28s
    5. Unwrapping as part of building a texture sheet for small tools
      8m 27s
    6. Modeling a metal ladder
      8m 51s
    7. Unwrapping and cloning
      8m 46s
    8. Placing the clean texture
      8m 39s
    9. Laying out a texture sheet for multiple tools
      8m 37s
    10. Painting rusty steel
      7m 46s
    11. Adding dirt and wear
      5m 42s
    12. Planning for optimal texture usage
      7m 37s
    13. Painting dirt and age variations
      3m 42s
  5. 1h 45m
    1. Modeling furniture using simple parts and reusable textures
      2m 53s
    2. Planning and analyzing the modeling of a chair
      4m 56s
    3. Blocking out the basic form
      8m 24s
    4. Adding detail and softening edges
      6m 42s
    5. Refining the silhouette
      12m 9s
    6. Blocking out the form of a round chair
      7m 39s
    7. Adding detail and softening the edges of a round chair
      5m 20s
    8. Unwrapping as part of building a texture sheet for furniture
      14m 36s
    9. Planning the modeling of a table
      3m 14s
    10. Blocking out the basic table form
      4m 41s
    11. Adding legs to the table
      7m 6s
    12. Breaking up the model for texturing
      7m 55s
    13. Laying out the wood texture
      9m 29s
    14. Reusing parts to make a round table
      10m 12s
  6. 39m 23s
    1. Understanding the importance of painting textures from scratch
      2m 9s
    2. Creating the initial grain lines
      4m 43s
    3. Adding value variation across the grain
      2m 22s
    4. Warping the grain
      2m 50s
    5. Adding knots
      4m 27s
    6. Colorizing the grain and planning for stains
      6m 53s
    7. Cutting out boards for a UV layout
      5m 26s
    8. Adding patina and wear to a final texture
      10m 33s
  7. 1h 2m
    1. Understanding the importance of a low poly count
      4m 46s
    2. Overview of normal maps
      9m 26s
    3. Overview of the high-poly projection pipeline
      3m 10s
    4. Planning the UV space for projection
      5m 29s
    5. Working with hard edges and subdividing
      7m 22s
    6. Adding details by beveling and extruding
      6m 50s
    7. Fixing geometry
      7m 39s
    8. Using the Sculpt Geometry tool and soft selection to add dents
      9m 32s
    9. Baking the high-poly model onto the low-poly model to produce a normal map
      8m 21s
  8. 51m 4s
    1. Overview of Mudbox
      4m 26s
    2. Preparing for a smooth export to Mudbox
      7m 43s
    3. Importing from Mudbox: Choosing the right resolution
      5m 9s
    4. Using the sculpt tools
      8m 30s
    5. Painting
      8m 58s
    6. Exporting paint layers from Mudbox
      1m 35s
    7. Extracting and exporting a normal map from Mudbox
      6m 2s
    8. Importing and assigning objects and maps in Unity
      8m 41s
  9. 41m 4s
    1. Overview of ambient occlusion and specularity
      5m 55s
    2. Setting up ambient occlusion as a texture
      7m 3s
    3. Using ambient occlusion as a foundation for dirt
      6m 44s
    4. Using ambient occlusion as a foundation for rust
      10m 5s
    5. Painting a specular map
      6m 48s
    6. Streamlining the import process: Placing maps in the right channels
      4m 29s
  10. 21m 46s
    1. Overview of importing into Unity
      3m 15s
    2. Preparing and exporting props to Unity
      7m 54s
    3. Cloning props in Unity with different looks
      5m 21s
    4. Adding lights to test smoothing and textures
      5m 16s
  11. 22s
    1. Next steps
      22s

Start learning today

Get unlimited access to all courses for just $25/month.

Become a member
Sometimes @lynda teaches me how to use a program and sometimes Lynda.com changes my life forever. @JosefShutter
@lynda lynda.com is an absolute life saver when it comes to learning todays software. Definitely recommend it! #higherlearning @Michael_Caraway
@lynda The best thing online! Your database of courses is great! To the mark and very helpful. Thanks! @ru22more
Got to create something yesterday I never thought I could do. #thanks @lynda @Ngventurella
I really do love @lynda as a learning platform. Never stop learning and developing, it’s probably our greatest gift as a species! @soundslikedavid
@lynda just subscribed to lynda.com all I can say its brilliant join now trust me @ButchSamurai
@lynda is an awesome resource. The membership is priceless if you take advantage of it. @diabetic_techie
One of the best decision I made this year. Buy a 1yr subscription to @lynda @cybercaptive
guys lynda.com (@lynda) is the best. So far I’ve learned Java, principles of OO programming, and now learning about MS project @lucasmitchell
Signed back up to @lynda dot com. I’ve missed it!! Proper geeking out right now! #timetolearn #geek @JayGodbold
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Join now "Already a member? Log in

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed Game Prop Creation in Maya.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Your file was successfully uploaded.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.