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Once you've drawn your initial product design, it's time to take it to a 3D program for modeling. Veejay Gahir takes the initial sketch of a Formula 1 steering wheel from the first part of this series and shows you how to model and render a fully realized version in Maya. He shows how to import the sketch, use box and freeform modeling techniques to create the basic shape, and add details like buttons, dials, and decals. Finally, Veejay shows how to add texture and lights and render out the final view of your model.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
Thanks for watching my course, Modeling an F1 Wheel in Maya. If you want to dive deeper into Maya, check out the Maya Essentials series of training by George Maestri. If you're a vehicle designer and you want to check out some vehicle rigging, check out this great course by Adam Crespi. If you want to dive deeper into mental ray, check out this course Lighting and Rendering with mental ray with Eric Keller. Thanks for watching, and we'll see you soon.
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