Start learning with our library of video tutorials taught by experts. Get started

Modeling a Character in Maya
Illustration by John Hersey

Navigation and views


From:

Modeling a Character in Maya

with Ryan Kittleson

Video: Navigation and views

Before we get into the character modeling in this course, I want to talk about some of the navigation and interface controls in Maya. If you're a beginner with Maya, or just need a refresher, these are the most commonly used interface functions that I'll be using in this course. There are a few different ways to move around in your viewport in Maya. If you want to rotate around your scene and get a different view on your model, hold down the Alt key and left-click the mouse. Then just move the mouse around to get a different view. If you want to zoom in, use the scroll wheel.
Expand all | Collapse all
  1. 2m 6s
    1. Welcome
      1m 27s
    2. Using the exercise files
      39s
  2. 31m 38s
    1. Navigation and views
      3m 7s
    2. Using Smooth Preview
      1m 34s
    3. Using the Extrude tool
      5m 58s
    4. Using the power of Soft Select
      3m 54s
    5. Adding new detail to an existing model
      3m 52s
    6. Using the Sculpt Geometry tool
      4m 35s
    7. Working symmetrically
      5m 17s
    8. Setting up the image planes in Maya
      3m 21s
  3. 18m 43s
    1. Proper edge flow
      6m 4s
    2. Attaching separately modeled body parts
      7m 6s
    3. Managing your scene
      5m 33s
  4. 45m 43s
    1. Beginning the basic facial structure
      6m 40s
    2. Making the head and neck
      5m 13s
    3. Refining the mouth
      4m 47s
    4. Forming the eyes
      7m 20s
    5. Building the nose
      3m 1s
    6. Crafting the ears
      6m 18s
    7. Making the teeth and gums
      8m 14s
    8. Modeling the tongue and eyebrow
      4m 10s
  5. 26m 28s
    1. Modeling the upper torso
      5m 33s
    2. Working from the waist down to the feet
      4m 55s
    3. Constructing the palm and thumb
      4m 18s
    4. Making fingers and finishing the hand
      4m 54s
    5. Applying artistic principles to the body
      6m 48s
  6. 13m 28s
    1. Drawing the NURBS curves for hair
      8m 57s
    2. Sculpting the polygonal hair clumps
      4m 31s
  7. 20m 43s
    1. Modeling the pants
      6m 16s
    2. Creating the shirt
      8m 7s
    3. Making the shoes
      6m 20s
  8. 22m 16s
    1. Creases and hard edges
      7m 22s
    2. Cleaning up problem areas
      5m 0s
    3. Putting on the finishing touches
      4m 58s
    4. Adapting one model for many characters
      4m 56s
  9. 2m 19s
    1. Recap and further recommendations
      2m 19s

Watch this entire course now—plus get access to every course in the library. Each course includes high-quality videos taught by expert instructors.

Become a member
Please wait...
Modeling a Character in Maya
3h 3m Intermediate Oct 12, 2010

Viewers: in countries Watching now:

In Modeling a Character in Maya, join author Ryan Kittleson for a thorough demonstration on how to create a professional, realistic 3D character from scratch in Maya 2011. The course illustrates how key concepts and tools such as Soft Select and polygon extrusions apply to character modeling, and provides a simple step-by-step approach to building character anatomy, including the torso, limbs, hands, face, and hair. Also included are tutorials on modeling clothing and shoes, and refining character features to reach the final product. Exercise files accompany the course.

Recommended prerequisites: Maya 2011 Essential Training

Topics include:
  • Smoothing out rough, polygonal surfaces with Smooth Preview
  • Fashioning limbs and features from an existing model
  • Manipulating polygons to create detail
  • Using the Sculpt Geometry tool to make organic changes
  • Modeling facial structure and the body
  • Creating hair with NURBS curves
  • Modeling pants, shoes, and shirts
  • Forming creases and hard edges
  • Fixing problem areas
  • Applying the finishing touches
Subjects:
3D + Animation Modeling Character Animation
Software:
Maya
Author:
Ryan Kittleson

Navigation and views

Before we get into the character modeling in this course, I want to talk about some of the navigation and interface controls in Maya. If you're a beginner with Maya, or just need a refresher, these are the most commonly used interface functions that I'll be using in this course. There are a few different ways to move around in your viewport in Maya. If you want to rotate around your scene and get a different view on your model, hold down the Alt key and left-click the mouse. Then just move the mouse around to get a different view. If you want to zoom in, use the scroll wheel.

Scroll forward to zoom in and backwards to zoom out. To pan around your scene, hold down the Alt key and middle-click. This lets you move around. You can change your viewport from a single view to multiple views by hitting the Spacebar. Now, in any one of these multiple viewports, if you hit the Spacebar again, you'll go and make that viewport full-screen. Hitting Spacebar again goes back to the four views. Move the mouse to a different viewport, hit Spacebar again, and you can go into any other view you want.

Let me show you how to enter the different component modes. Components are vertices, edges, and faces. Let me zoom in to get a better look. If you click a model and you hold down the right mouse button, this little menu is going to pop up and you can choose from Vertex, Edge, Face, or Object mode. There are a few others, but we're not going to use them in our course. If you release the mouse button over one of these, you'll go into that mode. Vertex mode, for example. You can also go into Edge mode, or Face mode.

Let's go back to Object mode. We can create new primitive objects if we go into the Polygons shelf. For the most part, we'll be using the Polygons shelf in this course, but we might occasionally use Surfaces or Curves. In the Polygons shelf, click on this Polygon Sphere. You can create a sphere by simply dragging on the grid. If you want to select multiple objects at once, hold down the Shift key while you click them. If you want to deselect objects, hold down Ctrl while you click. Moving, rotating, and scaling objects is easy with the W, E, and R keys.

Hit W to go into Move mode. Now you can move on any axis you want, or relative to the viewport. E goes into Rotate mode. You can rotate freely, or you can rotate along a single axis. Same with Scale. You can scale uniformly or in a single axis. Pressing 1 on the keyboard will put the object into Smooth mode. Pressing 1 will put it back in regular mode. Pressing 4 on the keyboard goes into Wireframe mode - it lets you see through objects - and 5 goes back into Shaded mode.

If you want to undo something, press Z. You can press it multiple times to undo multiple changes. If you want to redo, hold down Shift while you press Z and you'll redo through all the changes you've made. There are lots more to learn about Maya navigation and interface. But if you learn these basics, you'll be able to hit the ground running in this character modeling course.

There are currently no FAQs about Modeling a Character in Maya.

Share a link to this course
Please wait... Please wait...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.
Upgrade now


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Upgrade now

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed Modeling a Character in Maya.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Welcome to the redesigned course page.

We’ve moved some things around, and now you can



Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked