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Navigation and views

From: Modeling a Character in Maya

Video: Navigation and views

Before we get into the character modeling in this course, I want to talk about some of the navigation and interface controls in Maya. If you're a beginner with Maya, or just need a refresher, these are the most commonly used interface functions that I'll be using in this course. There are a few different ways to move around in your viewport in Maya. If you want to rotate around your scene and get a different view on your model, hold down the Alt key and left-click the mouse. Then just move the mouse around to get a different view. If you want to zoom in, use the scroll wheel.

Navigation and views

Before we get into the character modeling in this course, I want to talk about some of the navigation and interface controls in Maya. If you're a beginner with Maya, or just need a refresher, these are the most commonly used interface functions that I'll be using in this course. There are a few different ways to move around in your viewport in Maya. If you want to rotate around your scene and get a different view on your model, hold down the Alt key and left-click the mouse. Then just move the mouse around to get a different view. If you want to zoom in, use the scroll wheel.

Scroll forward to zoom in and backwards to zoom out. To pan around your scene, hold down the Alt key and middle-click. This lets you move around. You can change your viewport from a single view to multiple views by hitting the Spacebar. Now, in any one of these multiple viewports, if you hit the Spacebar again, you'll go and make that viewport full-screen. Hitting Spacebar again goes back to the four views. Move the mouse to a different viewport, hit Spacebar again, and you can go into any other view you want.

Let me show you how to enter the different component modes. Components are vertices, edges, and faces. Let me zoom in to get a better look. If you click a model and you hold down the right mouse button, this little menu is going to pop up and you can choose from Vertex, Edge, Face, or Object mode. There are a few others, but we're not going to use them in our course. If you release the mouse button over one of these, you'll go into that mode. Vertex mode, for example. You can also go into Edge mode, or Face mode.

Let's go back to Object mode. We can create new primitive objects if we go into the Polygons shelf. For the most part, we'll be using the Polygons shelf in this course, but we might occasionally use Surfaces or Curves. In the Polygons shelf, click on this Polygon Sphere. You can create a sphere by simply dragging on the grid. If you want to select multiple objects at once, hold down the Shift key while you click them. If you want to deselect objects, hold down Ctrl while you click. Moving, rotating, and scaling objects is easy with the W, E, and R keys.

Hit W to go into Move mode. Now you can move on any axis you want, or relative to the viewport. E goes into Rotate mode. You can rotate freely, or you can rotate along a single axis. Same with Scale. You can scale uniformly or in a single axis. Pressing 1 on the keyboard will put the object into Smooth mode. Pressing 1 will put it back in regular mode. Pressing 4 on the keyboard goes into Wireframe mode - it lets you see through objects - and 5 goes back into Shaded mode.

If you want to undo something, press Z. You can press it multiple times to undo multiple changes. If you want to redo, hold down Shift while you press Z and you'll redo through all the changes you've made. There are lots more to learn about Maya navigation and interface. But if you learn these basics, you'll be able to hit the ground running in this character modeling course.

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This video is part of

Image for Modeling a Character in Maya
Modeling a Character in Maya

36 video lessons · 14032 viewers

Ryan Kittleson
Author

 
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  1. 2m 6s
    1. Welcome
      1m 27s
    2. Using the exercise files
      39s
  2. 31m 38s
    1. Navigation and views
      3m 7s
    2. Using Smooth Preview
      1m 34s
    3. Using the Extrude tool
      5m 58s
    4. Using the power of Soft Select
      3m 54s
    5. Adding new detail to an existing model
      3m 52s
    6. Using the Sculpt Geometry tool
      4m 35s
    7. Working symmetrically
      5m 17s
    8. Setting up the image planes in Maya
      3m 21s
  3. 18m 43s
    1. Proper edge flow
      6m 4s
    2. Attaching separately modeled body parts
      7m 6s
    3. Managing your scene
      5m 33s
  4. 45m 43s
    1. Beginning the basic facial structure
      6m 40s
    2. Making the head and neck
      5m 13s
    3. Refining the mouth
      4m 47s
    4. Forming the eyes
      7m 20s
    5. Building the nose
      3m 1s
    6. Crafting the ears
      6m 18s
    7. Making the teeth and gums
      8m 14s
    8. Modeling the tongue and eyebrow
      4m 10s
  5. 26m 28s
    1. Modeling the upper torso
      5m 33s
    2. Working from the waist down to the feet
      4m 55s
    3. Constructing the palm and thumb
      4m 18s
    4. Making fingers and finishing the hand
      4m 54s
    5. Applying artistic principles to the body
      6m 48s
  6. 13m 28s
    1. Drawing the NURBS curves for hair
      8m 57s
    2. Sculpting the polygonal hair clumps
      4m 31s
  7. 20m 43s
    1. Modeling the pants
      6m 16s
    2. Creating the shirt
      8m 7s
    3. Making the shoes
      6m 20s
  8. 22m 16s
    1. Creases and hard edges
      7m 22s
    2. Cleaning up problem areas
      5m 0s
    3. Putting on the finishing touches
      4m 58s
    4. Adapting one model for many characters
      4m 56s
  9. 2m 19s
    1. Recap and further recommendations
      2m 19s

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