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One of the most powerful 3D applications on the market, Maya 2010, now includes three complimentary bundled applications: MatchMover, powerful camera matching software; Toxik, a node-based compositor; and Backburner, a network rendering manager for Maya, 3ds Max, and Toxik. In Maya 2010: Getting Started with MatchMover, Toxik, and Backburner, instructor George Maestri demonstrates how to use these applications with Maya's existing powerful feature set to create engaging 3D animations. Exercise files accompany the course.
When you start using Toxik, one of the things you'll learn is that there are a lot of hidden functions that exist under the mouse keys. When you're using Toxik with the mouse, you need to be sure to use a three button mouse, because there are some additional functions in that middle click that you can use. You can also use Toxik with a tablet or pen, particularly if you're doing things like painting mattes and that sort of thing. But we are using it with the mouse, so we're just going to keep it very simple here. So the first thing you want to take a look at is the right-click options.
Now these change, depending upon where you're at. So if I'm over, for example, a Layout Window and I Right-click, you have these options, and one of the ones you'll use the most is called Add from Pick List. Now these are basically the effects and compositing functions that we can apply to clips, so these are really just all the things that we can do with the stuff in our Layout Window. We also have options to Layout everything, which means just to clean up your layout and so on and so forth, Reset Zoom and Pan and so on.
Now, if you're over an Image Window or Viewport that contains an image such as this one, right-clicking will give you different options. Again, you can have Add from Pick List, but some of them are Reset, Zoom and Pan, View and Display. So for example, if I only want to display RGB, or if I want to display Alpha Channel or just the Alpha channel, I can do that sort of thing. I can also do what's called a Comparisons. I can actually compare two images together. Comparison is great if you're doing an effect, and you want to see what it looks like before and after.
You can select two nodes and do a comparison. And then another one is Fit to Player or Reset Zoom/Pan. Now this will actually go to actual pixels or this will shrink or expand to fit the size of your window. Now another menu option you want to be aware of is called the Drop Gate. Now again, this will change depending upon where you're at in the interface, but it's accessed by hitting middle click. Now we're just going to do it over a viewport here, and if I middle-click here, you'll see that I have options to go to Schematic, a Pick List, Composition Browser and so on.
So, if I click again, it goes away. So, it's almost like a gesture. So, you can see if I move the mouse quickly to the left or the right you will see this window comes up and then it disappears. So, this is actually very gestural. So if I click here and go to Pick List, this gives me a bigger version of that pick list I can get through the right- click, but I also can go through different types of Views and once I move off of that window, it disappears, so I don't have to hit Close for anything. So another one you would do probably would be the Composition Browser, which is basically all the assets in our scene in the text format.
So again, you can scroll through these, and as soon as I move my mouse off of that, it disappears, and this actually makes it much more productive because you don't have to open and close windows. You can just have that window available when you want it. Now the Drop Gate can be used for a lot of different things and you will be using it in various places in the program, but I just wanted to introduce that concept to you before we proceed.
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