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In Maya 2009 New Features, George Maestri demonstrates several breakthrough updates in the latest version of this 3D modeling, rendering, and animation tool. He explores the upgrades to the interface and covers soft selection and other modeling tools. George then delves into more complex new features, including the Asset Manager for organizing objects and nodes within a scene; animation layering to blend, merge, group, reorder, override, and add to preceding layers; Maya Muscle, for creating lifelike skin motion; and nParticles, a new particle system. Exercise files accompany the course.
So, now let me show you a little bit more about how to modify containers and that's why you are modifying their attributes. I have a file here called Jack_in_ Box_03.mb open and if I select this container and go to the Attribute Editor, you'll notice that I've got a bunch of attributes here. I have got the Published Attributes, which are the things that I have actually published using the Asset Editor and in this case it's all of these assets for JackInBox. Now, if I go a little bit further down, you can see that I've got a roll out here called Container Attributes and what this does is it allows me for one thing, make this into what's called a Black Box. So if I create this Black Box, you can see now all I have are the attributes for that container. I don't have anything else and if I go back into this Attribute Editor, you can also change the way that these Published Attributes are shown. So in this case, I have Group By Node, but I can also do what's called Use Template, which gives a much different view.
So, for example, like I have nice some sliders here for translation, that sort of thing. I also have what's called Group By Node and these are just different ways to look at this data here, which is all the data I can animate. Now this is just viewing it in the Attribute Editor. Typically, I like Flat because I tend to just do things in the Channel Box anyways, but it's really up to what you want to do. Now if you want, you can also create your own Custom Template. Now, this is the default template here. But you can also create your own Custom Template, using XML programming, I am not going to get into that, but you can actually write your own interfaces for this and you can just load up that template, give it a path, that sort of thing.
Now in addition to this, you can also give ownership. Now, when you give ownership to this, only the owner can uncheck this Black Box tab and make the contents of this visible. So if I click Black Box here and I have got an owner on this that means that only the person who created this can modify it. This is great if you are a technical director and you don't want people touching what you've done and you want to distribute this out to a production, you can basically lock it.
Now, in addition to this we also have an Icon Name, so you can actually give a nice clever little icon to this. I am just going to use the HappyFace. That's what I use for the texture here and if you want to, you can look at it in the Hypergraph and you can see that there is a little happy face there. In fact, let's go ahead and zoom in there and you can see that there is a nice little happy face there and of course we can give our containers a name. All you have to do is just double-click on it and type whatever you want.
So those are the basics of how to change the attributes of a container and as you can see you can make this very, very easy to use for the users.
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