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Modeling a robot pt. 5: The final details

From: Maya 2009 Essential Training

Video: Modeling a robot pt. 5: The final details

Now, we are going to make the rest of the stuff on the Robot. I am working with a file called Robot_04.mb and I just rearranged that file a little bit and just put everything in the proper place. But we still have a Templates and a Robot layer. Now, I am going to work first on this side basically his ear. The drawing really isn't exactly the shape that I want, so I am just going to freehand this and I will show you a really cool way to make like a knobby shape, which is basically what his ear is supposed to be.

Modeling a robot pt. 5: The final details

Now, we are going to make the rest of the stuff on the Robot. I am working with a file called Robot_04.mb and I just rearranged that file a little bit and just put everything in the proper place. But we still have a Templates and a Robot layer. Now, I am going to work first on this side basically his ear. The drawing really isn't exactly the shape that I want, so I am just going to freehand this and I will show you a really cool way to make like a knobby shape, which is basically what his ear is supposed to be.

So I am going to start with a cylinder and I am going to start in my side viewport and basically center that cylinder over his ear and then go ahead into a front viewport and drag that up. Then I need to position that, over where his head would be. In fact I should turn on the Robot layer here and then I am going to go into my Inputs here for my cylinder. First I am going to change the Height, so I will select the Height, right-click and drag and move that so that the Height is where I want it to be, somewhere around there.

And then I am going to give it one Subdivision in Height and then one Subdivision for the Caps. Now the most important thing here is the number of subdivisions around the axis, which is this number here. I am going to be changing this. Now, the way I am going to draw this knob is I am going to do every third vertex. I am going to smoosh it in so that it makes kind of a knob shape. So that means I have to have this in multiples of three. So in this case I am going to make it 18 Subdivisions in the Axis and you will see why this is important right now when I start modeling this.

I am going to right-click over this, select Vertex and then I am going to select the top one. I am going to skip two, one, two, Shift-Select the third one. Again, one two, three, every third axis here I am selecting. This is why I had it as 18, which is a multiple of 6. So that way I can get six of these selections. Now, when I hit R and scale this in, you can see how I can get a nice little knobby shape. So this is almost like a knurled type of knob. And when I scale these in, I am using the master scale here and what that does from the side, in fact let's take a look at this from the side, is it also scales it.

So it's basically I am scaling it this way. So I do what those indentations along the top, but the bottom I don't want it to be so knurled. So I can either move those in or the better way to do it is just to select these Vertices here, in fact we could probably do this better in Wireframe, if I just rubber band select, I can very nearly grab those and just move those back. So now I have this kind of knurled knob shape. Now, I also want to make a kind of divot in the center of this. This is why I put more than one Subdivision on the Caps as well.

So I am going to select Faces, in fact I am going to use Paint Select, right-click, make sure I am on Faces and I am just going to paint out those particular faces and then I am going to go to Extrude and I am going to Extrude those in a bit, then scale and then I am going to Extrude again and one more time scale it in a little bit more to kind of make more of a bump on the top.

And then if I want I can select this middle vertex here right in the center and pull that out just a little bit so I can get kind of almost a curve here. Now, when I go to Object Mode you can see this will work pretty well. In fact if I hit the number 3 to subdivide it, you can see exactly how this will subdivide. That's kind of nice. Now if I want to, I can force the subdivision on this and just bake it in by doing a Mesh > Smooth. In fact let's go ahead and do that. Let's just do Mesh > Smooth and that automatically smoothes that. And then I just need to move that in and then in order to make the other one, all I have to do is duplicate it and then flip it around and I flip it around by scaling.

In this case scaling over -1 and then just bringing it in. So there is his ears. Now, let's just make the top of his head and we will be done. So if we look at the Template, the top of his head is basically a dome with a ring or I like using a tube or a torus around that. So let's just go ahead and freehand this. I am going to actually go in this case into the top view. You can see here this is top of his head. In this case, I am actually going to create a torus. It's about the size of the top of his head and that would be like the rubber gasket that contains-- so we need to move that up.

And then I need to center that as much as I can and then make a sphere. In fact, in this case I am going to actually going to make a NURBS Sphere that is about the same diameter and again just move that up. Now, for the sphere, actually I want to cut that sphere in half and kind of squash it. I can do one of two ways. I can either just clip it with the Isoparm like we have done before or I can just unfold it. I think probably the easiest way to do this is under NURBS Sphere, just sweep it 180 degrees. But that sweeps in the wrong direction. So, all I have to do is just rotate that 90 degrees and then just scale that down a little bit. There we go, perfect.

Okay, so there is the basics of our Robot. Looks pretty cool, huh? So that's the basics of modeling the Robot. We are obviously going to texture and render the Robot in the subsequent lessons.

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This video is part of

Image for Maya 2009 Essential Training
Maya 2009 Essential Training

127 video lessons · 13521 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 5m 16s
    1. Welcome
      1m 25s
    2. Using the exercise files
      37s
    3. Starting Maya 2009
      38s
    4. Working on a Mac
      1m 4s
    5. The importance of a three-button mouse
      26s
    6. Graphics card recommendation
      1m 6s
  2. 30m 11s
    1. Understanding the Maya interface
      6m 34s
    2. Working with files and Maya projects
      3m 35s
    3. Navigating viewports
      12m 24s
    4. Using the Hotbox
      3m 15s
    5. Working with marking menus
      4m 23s
  3. 1h 9m
    1. Selecting objects
      4m 59s
    2. Using the Move tool
      7m 25s
    3. Rotating and scaling
      3m 31s
    4. Manipulating pivots
      3m 24s
    5. Understanding the Channel Box
      8m 18s
    6. Working with the Attribute editor
      3m 51s
    7. Understanding the Outliner
      5m 21s
    8. Creating hierarchies
      6m 29s
    9. Understanding the Hypergraph
      6m 12s
    10. Grouping objects
      7m 55s
    11. Hiding and showing objects
      3m 39s
    12. Creating layers
      4m 34s
    13. Working with selection masks
      4m 9s
  4. 1h 17m
    1. Polygonal primitives
      10m 10s
    2. Polygonal components
      4m 39s
    3. Using Soft Select and Paint Select
      5m 47s
    4. Subdivision surface workflow using subdiv proxy
      5m 12s
    5. Subdivision surface workflow using mental ray
      3m 46s
    6. Using the Extrude tool
      3m 52s
    7. Keeping faces together
      4m 13s
    8. Working with edge loops
      4m 22s
    9. Inserting and offseting edge loops
      3m 53s
    10. Using the Slide Edge tool
      1m 40s
    11. Cutting faces and splitting polygons
      2m 58s
    12. Poking and wedging faces
      2m 54s
    13. Using the Polygon Bevel tool
      3m 6s
    14. Using the Polygon Chamfer tool
      1m 8s
    15. Using the Polygon Bridge tool
      2m 43s
    16. Working with polygon booleans
      3m 25s
    17. Combining objects
      2m 42s
    18. Merging vertices and edges
      4m 28s
    19. Using the Crease tool
      2m 8s
    20. Working with object history
      4m 29s
  5. 1h 1m
    1. Introducing NURBS modeling
      1m 32s
    2. NURBS primitives
      6m 41s
    3. Using the NURBS curve tools
      4m 45s
    4. Creating text curves
      3m 14s
    5. Manipulating NURBS curves
      3m 52s
    6. Refining NURBS curves
      3m 47s
    7. Using cut curves and fillets
      1m 27s
    8. Offsetting and extending curves
      2m 29s
    9. Manipulating NURBS surfaces
      3m 36s
    10. Using NURBS Revolve
      5m 32s
    11. Using NURBS Loft
      4m 6s
    12. Using NURBS Extrude
      4m 57s
    13. Using NURBS Planar
      4m 11s
    14. Editing and refining NURBS surfaces
      3m 31s
    15. Extracting NURBS curves from surfaces
      4m 35s
    16. Opening and closing surfaces
      3m 36s
  6. 1h 19m
    1. Creating curves on a surface
      2m 54s
    2. Projecting curves on surfaces
      2m 48s
    3. Trimming NURBS surfaces
      4m 24s
    4. Using the NURBS Fillet tool
      4m 28s
    5. Stitching NURBS surfaces
      5m 38s
    6. Sculpting on NURBS and polygonal surfaces
      5m 22s
    7. Modeling with nonlinear deformers
      3m 36s
    8. Modeling with lattices
      3m 0s
    9. Converting NURBS to polygons
      4m 36s
    10. Modeling templates with image planes and NURBS planes
      7m 19s
    11. Modeling a robot pt. 1: The body
      4m 51s
    12. Modeling a robot pt. 2: Arms, legs, and feet
      7m 41s
    13. Modeling a robot pt. 3: The face
      6m 37s
    14. Modeling a robot pt. 4: The chest
      9m 3s
    15. Modeling a robot pt. 5: The final details
      7m 27s
  7. 1h 0m
    1. Understand the basics of materials
      8m 19s
    2. Creating and applying maps
      4m 3s
    3. Using bitmaps as texture
      4m 31s
    4. Working with the Hypershade window
      5m 15s
    5. Working with the Multilister
      2m 8s
    6. Texture-mapping NURBS surfaces
      4m 38s
    7. Projecting textures
      3m 23s
    8. Texture-mapping polygonal surfaces
      4m 59s
    9. Applying UV mapping
      5m 10s
    10. Live action integration with Use Background
      3m 2s
    11. Using displacement and bump mapping
      5m 16s
    12. Using the Ramp Shader
      4m 49s
    13. Using the 3D paint tools
      4m 41s
  8. 1h 10m
    1. Understanding render settings
      5m 47s
    2. Understanding the basics of lights and lighting types
      9m 24s
    3. Adding depth map shadows
      6m 7s
    4. Using Raytrace shadows
      4m 5s
    5. Understanding the basics of cameras
      6m 53s
    6. Adding depth of field
      4m 38s
    7. Using Motion Blur
      4m 44s
    8. Raytracing reflections and refractions
      6m 36s
    9. Interactive rendering with IPR
      3m 59s
    10. Batch rendering
      5m 1s
    11. Lighting a scene: The robot
      13m 33s
  9. 43m 38s
    1. Introducing mental ray
      3m 47s
    2. Creating mental ray materials
      5m 42s
    3. Working with mental ray lights
      6m 1s
    4. Depth of field in mental ray
      4m 54s
    5. Motion blur in mental ray
      3m 39s
    6. Creating global illumination in mental ray
      7m 10s
    7. Using Final Gather to enhance global illumination
      7m 31s
    8. Rendering transparent materials with caustics
      4m 54s
  10. 39m 32s
    1. Introducing Paint Effects
      5m 31s
    2. Creating brushes
      9m 24s
    3. Applying brushes to existing strokes
      2m 48s
    4. Sharing brushes
      3m 19s
    5. Saving brushes
      4m 21s
    6. Painting in the Paint Effects window
      6m 31s
    7. Paint Effects in practice
      7m 38s
  11. 1h 1m
    1. The basics of animation
      4m 20s
    2. Creating and adjusting keys (keyframes)
      6m 31s
    3. Modifying keys in the Graph editor
      6m 41s
    4. Modifying keys in the Dope Sheet
      3m 17s
    5. Creating breakdown keys
      2m 11s
    6. Animating objects along paths
      8m 2s
    7. Ghosting and motion paths
      3m 35s
    8. Animation playback using Playblast
      3m 3s
    9. Animating with constraints
      6m 40s
    10. Creating animation cycles
      7m 1s
    11. Using set-driven keys
      6m 54s
    12. Adding sound to animations
      3m 2s
  12. 51s
    1. Goodbye
      51s

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