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Once you've drawn your initial product design, it's time to take it to a 3D program for modeling. Veejay Gahir takes the initial sketch of a Formula 1 steering wheel from the first part of this series and shows you how to model and render a fully realized version in Maya. He shows how to import the sketch, use box and freeform modeling techniques to create the basic shape, and add details like buttons, dials, and decals. Finally, Veejay shows how to add texture and lights and render out the final view of your model.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
In this video I'm going to show you how to create the digital display for the F1 wheel. In chapter five, let's open up file 05_04_F1_Digital Display. We take a look at the Layer editor on the right-hand side. This is where we are right now. And I've also got some entities here that demonstrate the workflow, and also, the entities a little bit clearer that represent the digital display. And you can see, this one here is a simple polygon cube that's had some extrusions applied to it.
Let's go ahead and create this. I'm going to delete those entities. Go back to our Layer editor, switch off everything except our reference image. Let's go into our top view. Let's create a polygon cube. We're going to move it up, and we're simply going to scale this like so. Now let's go to, let's go to our perspective view, and we're going to just reduce the height like this. Let's change the color to a Lambert. Now I'm going to pick a face on the top. Let's go to our F1 shelf and then extrude.
Select one of the cubes, back to the middle, and we're going to scale it in like this. Back into our top view. And let's just take the outside edges like so. Back into our perspective. Extrude again. I'm going to move it straight down. And again, I'm just going to pull it in a fraction Back in the top view, correct the outside edges like this. Back to Object mode, and select that. And that's the wheel completed. Go back to the Layer editor and let's bring all the entities back again. We'll switch off the reference image.
Actually, in this case, I'm going to hide the previous digital display, and let's go to Move mode, and we can just move it down to the correct position. Now, if this bottom surface is too low, we can go to Face mode, we can pick that, bring it back up, back to Object mode. And drop it down just so that it sits above the body like this. I'm going to hide Unselected objects right now. If we pick this entity, we have some graphics that we're going to apply to the center portion.
So you want to duplicate that center portion as a single plain. We can simply go into Face, select that face. Edit Mesh, we can duplicate the face. Let's look at the options right now. We want to separate those. We can duplicate, and now if I pick Object mode, W, you'll notice that there are actually two entities here. I'm going to replicate this one, because there will be a screen above the graphics. So, those are the three entities that we need for the digital display.
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