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Modeling Vehicles in Maya
Illustration by Richard Downs

Modeling Vehicles in Maya

with Ryan Kittleson

Video: Welcome

(music playing) Hi! I'm Ryan Kittleson and welcome to Modeling Vehicles in Maya! In this course, we'll be creating a Shelby Cobra from blueprints and photo reference. Additionally, I'll introduce how to begin modeling a concept car based on 3D scan data. I'll cover the whole process of vehicle modeling from basic polygon editing to the finer points of curve-based construction. The things you'll learn here will help with all kinds of modeling, not just for vehicles.
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  1. 3m 22s
    1. Welcome
      54s
    2. Using the exercise files
      2m 28s
  2. 6m 29s
    1. Setting up Maya for modeling
      2m 22s
    2. Using Blinn materials for modeling
      1m 39s
    3. Understanding surface normal direction
      2m 28s
  3. 13m 48s
    1. Importing a scanned or sculpted model
      2m 0s
    2. Preparing the mesh for remodeling
      4m 21s
    3. Snapping polygon vertices to the concept car
      3m 26s
    4. Extruding polygons
      4m 1s
  4. 36m 31s
    1. Gathering reference images
      3m 21s
    2. Setting up image planes
      5m 10s
    3. Modeling with image planes
      5m 34s
    4. Blocking out the basic shape
      4m 26s
    5. Using a photo reference to complement blueprints
      4m 19s
    6. Adding a back image plane
      3m 53s
    7. Blocking out the back end
      5m 12s
    8. Finishing the front-end blockout
      4m 36s
  5. 16m 37s
    1. Tweaking the model
      4m 52s
    2. Using Smooth Mesh Preview
      5m 48s
    3. Making sharp creases
      5m 57s
  6. 27m 26s
    1. Cutting out the hood, door, and trunk
      6m 34s
    2. Adjusting the separate panels
      4m 55s
    3. Forming the hood air intake
      4m 49s
    4. Mirroring a model
      4m 46s
    5. Making vent holes
      6m 22s
  7. 43m 47s
    1. Making one section of tire tread
      5m 24s
    2. Duplicating the tire tread
      3m 6s
    3. Bending the tread into a circle
      4m 41s
    4. Beveling the edges of tread detail
      4m 3s
    5. Making the rims
      4m 59s
    6. Blocking out the rims
      3m 10s
    7. Detailing the rims
      4m 28s
    8. Finishing the rims
      3m 7s
    9. Modeling the hub
      6m 18s
    10. Referencing the wheel in the car scene
      4m 31s
  8. 57m 25s
    1. Modeling the seats
      5m 3s
    2. Creating curves for the piping
      5m 11s
    3. Extruding the piping
      4m 0s
    4. Editing the NURBS curves
      5m 22s
    5. Creating the dashboard
      5m 48s
    6. Blocking out the steering wheel
      4m 6s
    7. Duplicating steering wheel parts
      3m 10s
    8. Combining the steering wheel parts
      3m 25s
    9. Finishing the steering wheel
      5m 4s
    10. Modeling the shifter
      6m 2s
    11. Making the flexible shifter guard
      4m 57s
    12. Modeling the screw head
      5m 17s
  9. 58m 20s
    1. Making the roll bars
      4m 20s
    2. Using bump maps to create headlight detail
      6m 19s
    3. Starting the exhaust pipes
      5m 12s
    4. Making the curved exhaust pipes
      5m 1s
    5. Modeling the windshield
      4m 30s
    6. Making the windshield frame
      5m 23s
    7. Cutting out the gas cap indentation
      5m 47s
    8. Making the gas cap
      5m 50s
    9. Making rivets
      2m 50s
    10. Duplicating rivets along a path
      4m 36s
    11. Mirroring models: Advanced tips
      3m 24s
    12. Examining the finished Shelby Cobra
      5m 8s
  10. 1m 13s
    1. Next steps
      1m 13s

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Modeling Vehicles in Maya
4h 24m Intermediate Mar 12, 2013

Viewers: in countries Watching now:

In this course, Ryan Kittleson models a fully detailed Shelby Cobra automobile using both polygon and NURBS modeling techniques. The body, wheels, and interior are all modeled from scratch using blueprints and reference photos. The course covers aspects of modeling useful for many types of objects that go beyond automobiles, such as modeling complex shapes, editing NURBs objects, and creating clean models from scan data.

Topics include:
  • Setting up Maya for modeling
  • Using Blinn materials for modeling
  • Importing a scanned or sculpted model
  • Extruding polygons
  • Modeling with image planes
  • Dealing with body panels like the hood and doors
  • Creating detailed tire tread
  • Making the wheel rims
  • Modeling the seats, steering wheel, and shifter
  • Making rivets
  • Working symmetrically
Subjects:
3D + Animation Modeling
Software:
Maya
Author:
Ryan Kittleson

Welcome

(music playing) Hi! I'm Ryan Kittleson and welcome to Modeling Vehicles in Maya! In this course, we'll be creating a Shelby Cobra from blueprints and photo reference. Additionally, I'll introduce how to begin modeling a concept car based on 3D scan data. I'll cover the whole process of vehicle modeling from basic polygon editing to the finer points of curve-based construction. The things you'll learn here will help with all kinds of modeling, not just for vehicles.

I'll be showing not just how the tools work, but how I apply them in professional practice. This course is for intermediate and advanced Maya users. You should already know the basics of the Maya interface and how to interact with objects in your scene. Some existing knowledge of modeling is also helpful, but not required. Well, I'm excited to start Modeling Vehicles in Maya, and I hope you are too. Let's get to it.

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