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Modeling an F1 Wheel in Maya
Illustration by Richard Downs

Mirroring across the centerline with Duplicate Special


From:

Modeling an F1 Wheel in Maya

with Veejay Gahir

Video: Mirroring across the centerline with Duplicate Special

In this video I want to show you how And in chapter two, let's open up file 07, mirror. If we go down one to body chamfor, let's mirror this part across the center line. I noticed I'm missing the edge loops. Reset. Let's put one here, one here and one right at the very end like that.
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  1. 1m 30s
    1. Welcome
      57s
    2. Using the exercise files
      33s
  2. 17m 3s
    1. Setting the project defaults
      1m 24s
    2. Setting the scene units
      1m 57s
    3. Customizing shelves
      3m 8s
    4. Importing the reference image
      2m 26s
    5. Checking the footprint in Alias Design
      3m 19s
    6. Comparing different workflows
      4m 49s
  3. 40m 29s
    1. Using the Create Polygon tool
      2m 12s
    2. Snapping polygons
      2m 58s
    3. Creating quads with the Interactive Split tool
      3m 15s
    4. Creating a solid with the Extrude tool
      1m 47s
    5. Adding a chamfer using the Bevel tool
      6m 7s
    6. Understanding the Insert Edge Loop tool
      2m 47s
    7. Mirroring across the centerline with Duplicate Special
      2m 54s
    8. Alternatives to Duplicate Special
      2m 2s
    9. Understanding the Combine and Merge commands
      1m 59s
    10. Using the Merge Vertex tool
      5m 16s
    11. Using the software renderer for quick renders
      2m 29s
    12. Using mental ray for higher-quality renders
      3m 27s
    13. Understanding mental ray's Approximation Editor
      3m 16s
  4. 16m 39s
    1. Adding button recesses with Boolean operations
      2m 51s
    2. Creating quads using the Interactive Split tool
      3m 19s
    3. Creating the button base
      5m 23s
    4. Creating the button indent
      3m 39s
    5. Scaling the buttons
      1m 27s
  5. 11m 39s
    1. The main footprint
      1m 25s
    2. Creating quads
      1m 10s
    3. Create a solid
      3m 44s
    4. Fine-tuning the handle
      2m 45s
    5. Mirror across the centerline
      2m 35s
  6. 20m 56s
    1. Creating the paddles
      4m 46s
    2. Modeling the rotary dial
      8m 26s
    3. Modeling the center pad
      4m 35s
    4. Modeling the digital display
      3m 9s
  7. 18m 8s
    1. Create an alpha in SketchBook Pro
      58s
    2. Rendering exercise
      4m 49s
    3. Positioning lights and adjusting light attributes
      5m 18s
    4. Render settings
      3m 3s
    5. Comparing and saving renders
      4m 0s
  8. 26s
    1. Next steps
      26s

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Modeling an F1 Wheel in Maya
2h 6m Intermediate Apr 17, 2014

Viewers: in countries Watching now:

Once you've drawn your initial product design, it's time to take it to a 3D program for modeling. Veejay Gahir takes the initial sketch of a Formula 1 steering wheel from the first part of this series and shows you how to model and render a fully realized version in Maya. He shows how to import the sketch, use box and freeform modeling techniques to create the basic shape, and add details like buttons, dials, and decals. Finally, Veejay shows how to add texture and lights and render out the final view of your model.

This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.

Topics include:
  • Importing the reference image
  • Snapping polygons
  • Creating quads and solids
  • Adding chamfered edges
  • Mirroring across a center line
  • Adding buttons and handles
  • Positioning lights
  • Setting up your render
Subjects:
3D + Animation Modeling Product Design CAD
Software:
Maya
Author:
Veejay Gahir

Mirroring across the centerline with Duplicate Special

In this video I want to show you how to mirror this component across the center line. And in chapter two, let's open up file 07, mirror. At the very top, this is the body symmetry file that we're going to achieve at the end of the next series of videos. If we go down one to body chamfor, let's mirror this part across the center line. I noticed I'm missing the edge loops. So we could quickly add those back in. Insert edge loop tool. Reset. Let's put one here, one here and one right at the very end like that. Q to quite the command.

Right mouse button. Object mode. And now what we're going to do is we're going to remove these center faces here. Because when we duplicate and mirror this over, we will have duplicate center faces. In fact, we don't want any faces in there at all. It has to be an open cavity. We'll just right mask button, face. Pick one quad. Next quad down here double click. Now notice it picks up a series of quads like that and then we're going to shift and select the endgons at the end. If we try to select an endgon to endgon and double click. Selects everything because he gets confused when he has to start or end with an endgon.

So we can either hold the Shift and go one at a time like this and then just delete. At this point, we're going to select this part and it's a good time now to delete the history and free the transformations. So whenever perform an operation, we move a part move a component, it stores it in the history of this component. And when you're doing a major transformation like a mirror function it's best to delete the history so we don't have any errors occurring. So let's go to Edit > Delete by type > History. Then we can go to Modify.

Freeze transformations and again modify. Reset transformations. So, if I press the W to move, our triad or gizmo appears right on the center which it should do and now we can go to Edit > Duplicate special and open that up. Let's start with the reset values. Now duplicate special, what's the most important part here is the vector that we will be duplicating across. We want to take this component and reflect it over in this direction. The red arrow is a clue here. The red arrow represents x, so it's an x vector that we'll be duplicating across.

So we're not going to translate the part, we're not going to rotate the part, we're going to scale the part. And here's our x option We're going to put a minus value in there. And then Duplicate special. That's how you mirror the part using the Duplicate special function.

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