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Once you've drawn your initial product design, it's time to take it to a 3D program for modeling. Veejay Gahir takes the initial sketch of a Formula 1 steering wheel from the first part of this series and shows you how to model and render a fully realized version in Maya. He shows how to import the sketch, use box and freeform modeling techniques to create the basic shape, and add details like buttons, dials, and decals. Finally, Veejay shows how to add texture and lights and render out the final view of your model.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
In this video I want to show you how to mirror this component across the center line. And in chapter two, let's open up file 07, mirror. At the very top, this is the body symmetry file that we're going to achieve at the end of the next series of videos. If we go down one to body chamfor, let's mirror this part across the center line. I noticed I'm missing the edge loops. So we could quickly add those back in. Insert edge loop tool. Reset. Let's put one here, one here and one right at the very end like that. Q to quite the command.
Right mouse button. Object mode. And now what we're going to do is we're going to remove these center faces here. Because when we duplicate and mirror this over, we will have duplicate center faces. In fact, we don't want any faces in there at all. It has to be an open cavity. We'll just right mask button, face. Pick one quad. Next quad down here double click. Now notice it picks up a series of quads like that and then we're going to shift and select the endgons at the end. If we try to select an endgon to endgon and double click. Selects everything because he gets confused when he has to start or end with an endgon.
So we can either hold the Shift and go one at a time like this and then just delete. At this point, we're going to select this part and it's a good time now to delete the history and free the transformations. So whenever perform an operation, we move a part move a component, it stores it in the history of this component. And when you're doing a major transformation like a mirror function it's best to delete the history so we don't have any errors occurring. So let's go to Edit > Delete by type > History. Then we can go to Modify.
Freeze transformations and again modify. Reset transformations. So, if I press the W to move, our triad or gizmo appears right on the center which it should do and now we can go to Edit > Duplicate special and open that up. Let's start with the reset values. Now duplicate special, what's the most important part here is the vector that we will be duplicating across. We want to take this component and reflect it over in this direction. The red arrow is a clue here. The red arrow represents x, so it's an x vector that we'll be duplicating across.
So we're not going to translate the part, we're not going to rotate the part, we're going to scale the part. And here's our x option We're going to put a minus value in there. And then Duplicate special. That's how you mirror the part using the Duplicate special function.
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