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Once you've drawn your initial product design, it's time to take it to a 3D program for modeling. Veejay Gahir takes the initial sketch of a Formula 1 steering wheel from the first part of this series and shows you how to model and render a fully realized version in Maya. He shows how to import the sketch, use box and freeform modeling techniques to create the basic shape, and add details like buttons, dials, and decals. Finally, Veejay shows how to add texture and lights and render out the final view of your model.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
And finally, in this video, I'm going to show you again, very quickly, how to mirror this component across the center line. So, in chapter 4, let's open up file 04_05_F1_Handle_Mirror. At the very top we can see that this will be the end result of this video. So let's go to the two techniques that I commonly use. Let's go ahead and select the left-hand handle, and let's Ctrl+C that. And then, I'm going to hide that layer, and then, simply Ctrl+V. And it's created a new layer for us, and it's called pasted handle complete, so let's just call this, handle left hand.
And we'll save that. So, here's the advantage of using a custom shelf. Right in the middle I have some icons set up specifically for translating and mirroring. If I select this handle, we want to delete the history, so we just click one time here. We want to freeze the transformations, so right next to it we've got freeze transformation, and then we're going to reset the transformation. If I put on w, that's exactly what I expect to see, the triad set up right in the middle. So again, it's a very quick case of selecting, click, click, click.
One-two-three, and everything now is set up for my duplicate special. If we continue to the right hand side here, under DS, I can duplicate special, and it's done. Let's look at the other technique that I commonly use, we're going to delete this right hand one. I'm going to pick this left hand handle, and just Ctrl+D, so we actually have two components now, as you can see. And I'm going to move to the scale function, which is R. We're going to scale across the x which is the red square, and as I move, just keep an eye on the scale x value here.
And when I get close to minus one, like this. I can stop, and then, just dial in minus one. At this point, I always go back and delete history, freeze, and reset, even on the mirrored component. You can delete that. Let's go back to the left-hand side, let's Ctrl+D again. And we know we're going across the x, so I can simply go back in here and just type in minus one and Return as well. So, there's a couple techniques for just mirroring this part across the center line. And that's the handle, complete.
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