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Mirror across the centerline

From: Modeling an F1 Wheel in Maya

Video: Mirror across the centerline

And finally, in this video, I'm going to show you again, So, in chapter 4, let's open up file 04_05_F1_Handle_Mirror. At the very top we can see that this will be the end result of this video. And we'll save that.

Mirror across the centerline

And finally, in this video, I'm going to show you again, very quickly, how to mirror this component across the center line. So, in chapter 4, let's open up file 04_05_F1_Handle_Mirror. At the very top we can see that this will be the end result of this video. So let's go to the two techniques that I commonly use. Let's go ahead and select the left-hand handle, and let's Ctrl+C that. And then, I'm going to hide that layer, and then, simply Ctrl+V. And it's created a new layer for us, and it's called pasted handle complete, so let's just call this, handle left hand.

And we'll save that. So, here's the advantage of using a custom shelf. Right in the middle I have some icons set up specifically for translating and mirroring. If I select this handle, we want to delete the history, so we just click one time here. We want to freeze the transformations, so right next to it we've got freeze transformation, and then we're going to reset the transformation. If I put on w, that's exactly what I expect to see, the triad set up right in the middle. So again, it's a very quick case of selecting, click, click, click.

One-two-three, and everything now is set up for my duplicate special. If we continue to the right hand side here, under DS, I can duplicate special, and it's done. Let's look at the other technique that I commonly use, we're going to delete this right hand one. I'm going to pick this left hand handle, and just Ctrl+D, so we actually have two components now, as you can see. And I'm going to move to the scale function, which is R. We're going to scale across the x which is the red square, and as I move, just keep an eye on the scale x value here.

And when I get close to minus one, like this. I can stop, and then, just dial in minus one. At this point, I always go back and delete history, freeze, and reset, even on the mirrored component. You can delete that. Let's go back to the left-hand side, let's Ctrl+D again. And we know we're going across the x, so I can simply go back in here and just type in minus one and Return as well. So, there's a couple techniques for just mirroring this part across the center line. And that's the handle, complete.

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This video is part of

Image for Modeling an F1 Wheel in Maya
Modeling an F1 Wheel in Maya

41 video lessons · 991 viewers

Veejay Gahir
Author

 
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  1. 1m 30s
    1. Welcome
      57s
    2. Using the exercise files
      33s
  2. 17m 3s
    1. Setting the project defaults
      1m 24s
    2. Setting the scene units
      1m 57s
    3. Customizing shelves
      3m 8s
    4. Importing the reference image
      2m 26s
    5. Checking the footprint in Alias Design
      3m 19s
    6. Comparing different workflows
      4m 49s
  3. 40m 29s
    1. Using the Create Polygon tool
      2m 12s
    2. Snapping polygons
      2m 58s
    3. Creating quads with the Interactive Split tool
      3m 15s
    4. Creating a solid with the Extrude tool
      1m 47s
    5. Adding a chamfer using the Bevel tool
      6m 7s
    6. Understanding the Insert Edge Loop tool
      2m 47s
    7. Mirroring across the centerline with Duplicate Special
      2m 54s
    8. Alternatives to Duplicate Special
      2m 2s
    9. Understanding the Combine and Merge commands
      1m 59s
    10. Using the Merge Vertex tool
      5m 16s
    11. Using the software renderer for quick renders
      2m 29s
    12. Using mental ray for higher-quality renders
      3m 27s
    13. Understanding mental ray's Approximation Editor
      3m 16s
  4. 16m 39s
    1. Adding button recesses with Boolean operations
      2m 51s
    2. Creating quads using the Interactive Split tool
      3m 19s
    3. Creating the button base
      5m 23s
    4. Creating the button indent
      3m 39s
    5. Scaling the buttons
      1m 27s
  5. 11m 39s
    1. The main footprint
      1m 25s
    2. Creating quads
      1m 10s
    3. Create a solid
      3m 44s
    4. Fine-tuning the handle
      2m 45s
    5. Mirror across the centerline
      2m 35s
  6. 20m 56s
    1. Creating the paddles
      4m 46s
    2. Modeling the rotary dial
      8m 26s
    3. Modeling the center pad
      4m 35s
    4. Modeling the digital display
      3m 9s
  7. 18m 8s
    1. Create an alpha in SketchBook Pro
      58s
    2. Rendering exercise
      4m 49s
    3. Positioning lights and adjusting light attributes
      5m 18s
    4. Render settings
      3m 3s
    5. Comparing and saving renders
      4m 0s
  8. 26s
    1. Next steps
      26s

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