Maya Essentials 5: Animation Tools
Video: WelcomeFocuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Animation Tools is a focused course that covers the basics of animating in Autodesk Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs. Author George Maestri also shows how to create motion trails and ghost objects and construct animation cycles, an alternative way to loop your animation with the Graph Editor and Curves.
- Understanding the animation interface
- Animating objects and their attributes
- Creating, copying, and adjusting keyframes
- Creating breakdown keys
- Animating objects along paths
- Hiding, locking, and limiting channels
- Fitting skeletons to a mesh
- Deforming a mesh with the Skin tool
- Animating a skeleton
Hi! I'm George Maestri and welcome to Maya Essentials 5: Animation Tools. In this course, we're first going to start out understanding the basic animation interface in Maya and then we're going to create and adjust keys. After that, we're going to play back animations using Playblast, and then we're also going to look at things like motion paths, motion trails. After that, we're going to edit some animation using the Graph Editor and finally, we're going to go over some of the basics of creating a skeleton to deform a character and then animate that character.
With that, let's go ahead and get started with Maya Essentials 5: Animation Tools.
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