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Maya 2015 Essential Training
Illustration by John Hersey

Maya 2015 Essential Training

with George Maestri

Video: Welcome

Hi, I'm George Maestri, and welcome to Maya 2015 Essential training.
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  1. 2m 18s
    1. Welcome
      1m 4s
    2. System requirements
      26s
    3. Using the exercise files
      48s
  2. 1h 2m
    1. Overview of the Maya interface
      7m 16s
    2. Working with files and Maya projects
      3m 20s
    3. Configuring viewports
      7m 0s
    4. Customizing the interface
      5m 1s
    5. Navigation
      3m 20s
    6. Using the hotbox and marking menus
      3m 52s
    7. Selecting objects
      4m 59s
    8. Using the Move tool
      5m 14s
    9. Rotating and scaling
      4m 54s
    10. Manipulating pivots
      2m 56s
    11. Understanding the Channel Box
      5m 41s
    12. Working with the Attribute Editor
      5m 13s
    13. Using the Grease Pencil tool
      3m 43s
  3. 38m 31s
    1. Working with the Outliner
      8m 6s
    2. Creating hierarchies
      5m 4s
    3. Grouping objects
      4m 6s
    4. Using groups as pivots
      2m 54s
    5. Understanding the Hypergraph
      6m 9s
    6. Hiding and showing objects
      4m 18s
    7. Creating layers
      5m 16s
    8. Working with selection masks
      2m 38s
  4. 47m 50s
    1. Differences between NURBS and polys
      1m 49s
    2. Creating polygonal objects
      7m 41s
    3. Selecting polygonal components
      8m 45s
    4. Using Soft Select and reflection
      5m 43s
    5. Using the Sculpt tool
      4m 4s
    6. The Combine and Separate commands
      8m 40s
    7. Boolean tools
      5m 37s
    8. Working with subdivision surfaces
      5m 31s
  5. 33m 42s
    1. Using the Modeling Toolkit
      1m 53s
    2. Using the extrude tools
      6m 15s
    3. Extruding along a path
      2m 52s
    4. Using the Polygon Bridge tool
      3m 35s
    5. Using the bevel tools
      2m 42s
    6. Merging vertices and edges
      6m 29s
    7. Poking and wedging faces
      2m 43s
    8. Smoothing models and adding detail
      3m 43s
    9. Managing object history
      3m 30s
  6. 25m 3s
    1. Working with edge loops
      2m 50s
    2. Using Edge Flow to smooth geometry
      3m 48s
    3. Reorienting geometry using Spin Edge
      3m 28s
    4. Drawing detail with the Connect tool
      1m 56s
    5. Mirroring geometry
      5m 4s
    6. Modeling with nonlinear deformers
      5m 26s
    7. Modeling with lattices
      2m 31s
  7. 31m 43s
    1. Introducing NURBS modeling and editing
      5m 45s
    2. NURBS primitives
      5m 24s
    3. Using the NURBS curve tools
      6m 38s
    4. Using NURBS Revolve
      4m 31s
    5. Using NURBS Loft
      3m 48s
    6. Using NURBS Extrude
      2m 50s
    7. Using NURBS Planar
      2m 47s
  8. 34m 38s
    1. Using isoparms to refine NURBS surfaces
      4m 2s
    2. Extracting NURBS curves from surfaces
      5m 58s
    3. Opening and closing curves and surfaces
      3m 21s
    4. Creating curves on a surface
      6m 49s
    5. Projecting curves on surfaces
      3m 31s
    6. Trimming NURBS surfaces
      3m 39s
    7. Using fillets to connect surfaces
      4m 4s
    8. Converting NURBS to polygons
      3m 14s
  9. 47m 40s
    1. Overview of Maya renderers
      6m 48s
    2. Understanding the basics of materials
      10m 19s
    3. Creating and applying maps
      5m 43s
    4. Using bitmaps as texture
      3m 25s
    5. Working with the Hypershade window
      5m 19s
    6. Using the Ramp material
      5m 26s
    7. Using displacement and bump mapping
      4m 33s
    8. mental ray materials
      6m 7s
  10. 29m 52s
    1. Texture mapping within materials
      7m 18s
    2. Projecting textures on surfaces
      4m 37s
    3. Applying multiple materials to polygonal objects
      5m 4s
    4. Applying UV mapping
      6m 31s
    5. Using the UV Texture Editor
      6m 22s
  11. 1h 4m
    1. The Render Settings menu
      7m 4s
    2. Lights and lighting types in Maya
      10m 55s
    3. Creating shadows
      5m 22s
    4. Understanding the basics of cameras
      7m 18s
    5. Adding depth of field
      5m 9s
    6. Using Motion Blur
      3m 17s
    7. Raytracing reflections and refractions
      4m 35s
    8. Using Final Gather for softer shadows
      3m 51s
    9. Rendering to existing footage using image planes
      4m 33s
    10. Matching lights and shadows to images
      5m 10s
    11. Creating image-based lighting
      4m 16s
    12. Batch rendering
      3m 12s
  12. 46m 58s
    1. Understanding the animation interface
      6m 5s
    2. Animating objects using Set Key
      5m 2s
    3. Modifying keys in the Graph Editor
      5m 52s
    4. Modifying keys in the Dope Sheet
      2m 40s
    5. Creating breakdown keys
      1m 58s
    6. Animating objects along spline paths
      4m 25s
    7. Ghosting animation
      3m 44s
    8. Animation playback using Playblast
      2m 13s
    9. Animating with constraints
      7m 51s
    10. Creating animation cycles
      4m 35s
    11. Adding sound to animations
      2m 33s
  13. 16s
    1. Next steps
      16s

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Watch the Online Video Course Maya 2015 Essential Training
7h 45m Beginner Jun 26, 2014

Viewers: in countries Watching now:

Need to get a strong foundation in Maya? Start here. This Essential Training course covers all the latest features in Maya 2015, while giving you a background in the basics of 3D modeling, texturing, animating, and rendering. Need a quick overview? Check out the first chapter of the course, which covers the interface and basic object manipulation tools. Author George Maestri then takes you deeper into polygonal modeling, editing and refining meshes, and NURBS modeling—for sculpting curves and organic surfaces in Maya. After that, learn how to create and apply materials to give the surface of your models color, texture, reflectivity, and more. Next, create realistic images (with lighting and depth-of-field effects) in the final rendering process, and finally, add movement and life to your characters with Maya's animation tools.

Topics include:
  • Getting familiar with the Maya interface
  • Creating hierarchies and layers
  • Creating polygonal objects
  • Working with subdivision surfaces
  • Extruding a mesh
  • Smoothing geometry
  • Lofting and extruding with the NURBS curves tools
  • Converting NURBS to polygons
  • Creating and applying texture maps
  • Applying UV mapping
  • Adding lights and cameras to a scene
  • Creating realistic effects such as depth of field
  • Batch rendering
  • Animating in Maya
Subjects:
3D + Animation Animation
Software:
Maya
Author:
George Maestri

Welcome

Hi, I'm George Maestri, and welcome to Maya 2015 Essential training. In this course, we are going to start off by looking at the Maya interface and getting used to moving objects around. Next, we are going to move on to modeling. We are going to start off with Polygonal modeling, and show you how to take simple objects and turn them into complex organic shapes. After that we're going to take a look at NURBS and create additional models, then we're going to learn how to create basic materials and apply texture maps to your objects.

We're going to learn how to create lights and cameras in Maya, as well as render special effects such as depth of field and motion blur. We're also going to show you how to match your cameras to existing photographs. And finally, we're going to learn a little bit about how to move objects across the screen along a path as well as how to create things such as animation cycles as well as adding sound. Now, let's get started with Maya 2015 Essential Training.

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