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Particle effects can be used to create everything from realistic smoke and light to abstract design elements. In Maya Particle Effects, Audri Phillips demonstrates the particles she has found helpful in her work creating dynamic visuals for video games,film and fine art. This course goes deeper than the basics, tackling topics like saving time by reusing MEL expressions, implementing physics to create realistic effects, and manipulating paint effects to give particles the look and feel of an envisioned design. Exercise files accompany the course.
In the first chapter of this title we'll be creating this effect, which I'm now going to show you. Here we're going to use several groups of particles that will inherit their colors from an image. We'll be applying forces, we'll be using the Dynamic Relationship window, exploring how to use expressions, what conserve means. Here we can see that the second set of particles is fully forming the image. Once the image is formed, the image will then dissolve itself away. In this movie I am going show you how to do the first step of what we just saw, which would be to take an image and map it on to a plane. To do that, we're going to open up a New Scene. The first thing we're going to do is create a plane.
I am going to make the plane the same aspect ratio as my image. I don't really need any divisions in it. I can go Apply then I am going to scale it up a bit. Scale it equally 5, 5, 5, so I don't change the aspect ratio of it. Then I am going to go into my Hypershade. Create a new lambert, map that lambert onto my image, open up my lambert. And on the color section of my lambert I'm going to go search for the file I want. Here's my image. I'm going to hit 6 and I'll see my image on the plane but it doesn't seem to be fitting correctly on there.
I'm going to look in my Window, my UV Text Editor, and I will see that the boundaries of the polygon are right here. So my whole polygon is not fitting in the 0-1 space. So what I am going to do is I'm going to Edit UVs > Normalize, Collectively, and I'm going to hit Apply, and voila! My image is mapped on the plane, ready to start emitting particles, etcetera.
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